06-23-2018, 02:28 AM | #31 | |
Join Date: Mar 2013
|
Re: Weapons 100+ years after the end?
Quote:
That said I'd say that Mad Max might actually be on the nose here as Australia's mineral resources are the most untapped in the world and it's an even harder place to invade then the US. |
|
06-23-2018, 08:45 AM | #32 | ||
Join Date: Aug 2010
Location: The Land of Enchantment
|
Re: Weapons 100+ years after the end?
Quote:
You seem focused upon full supply-line manufacture starting with ore in the ground and then transportation infrastructure, smelting, etc. And I think that's not the correct model, here. Or at least it's not what I'm talking about. I'm talking about artisanal manufacture that's sufficient to keep the militia armed, not a Vietnam-era 20,000 rounds per kill level of fire superiority. Think more of a wild west posse, not full-on mechanized infantry. The tough part is deciding exactly which guns to arm the posse with. But they will have guns, not baseball bats and crowbars. Quote:
Real life doesn't work in "tech levels." Such shorthand notations are handy to help describe the historical development of technology for game purposes, but an AtE setting almost by definition breaks it. People won't magically forget every technology that has been developed since Marston Moor. And just because a settlement can't spit out jet turbines doesn't mean that they can't machine an SMLE and a couple of boxes of ammo for it. And a Remington Rolling Block would be even easier. I'm a bit of a fan. The proposition that even if you can make a caplock musket that you can't just as easily make a Rolling Block makes me chuckle. People upthread talking about "breechloaders" should probably be more precise. Not their fault- the nomenclature is correct- but "breechloader" can mean very different things. And the only one of them that requires impressive levels of milling precision is a non-cartridge breechloader, like the Ferguson or such. But both a shotgun and a Rolling Block are also "breechloaders", and use the cartridge to provide obturation, not a tightly-fitted breechblock itself. Trade really isn't a problem, here- there will be materials laying around everywhere. And even if you are somehow short of brass we're still talking about a TL5 level of supply for an army. Just one trade wagon with some bar stock will set you up for years' worth of shells. And, of course, you could just use aluminum, which can be recycled even more easily than brass and which it is difficult imagining to be in short supply anywhere. Heck, there will be entire engine blocks made of the stuff sitting around. Aircraft. Boats. Etc. If anything lead might be harder to come by, once the car batteries have been used up. It's harder to recover your lead than to recover your brass. :) Granted, this is all assuming that population levels remain low for quite a while. If this 100 years AtE society has a planetary population in the hundreds of millions then, yes, there might be issues with shortages of some stuff. But even then they could mine old dumps.
__________________
I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 06-23-2018 at 03:49 PM. |
||
06-23-2018, 02:08 PM | #33 | |
Join Date: Oct 2008
|
Re: Weapons 100+ years after the end?
Quote:
Khyber pass firearms are known for fairly bad reliability, specially the automatic ones, things like SMLE seem to be more reliable, but still a bit iffy. So if you want to use them as example then a TL 7 firearm made by such methods would be very unreliable and a TL 6 likely unreliable. As for arty: making early TL 6 artillery is "trivial" and late TL 6 artillery is fairly easy(getting the recoil reduction system working reliably is a problem) if you have enough materials. Making a low velocity weapon like a mortar is even easier. Though in all cases you will have significant % of non exploding shells due to likely problems with fuses. Overall the biggest problem with artillery is the amount of materials they consume, specially when used, not the manufacturing. |
|
06-23-2018, 03:33 PM | #34 | ||
Join Date: Aug 2010
Location: The Land of Enchantment
|
Re: Weapons 100+ years after the end?
Quote:
Quote:
__________________
I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 06-23-2018 at 03:40 PM. |
||
|
|