04-19-2016, 03:46 PM | #1 |
Join Date: Aug 2007
Location: Denver, CO
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Hand-to-Hand in Battlesuits
It seems to me that a TL10 battlesuit designed for battlefield use with heavy weapons would be poorly suited (no pun intended) to hand-to-hand combat. The kinds of joint reinforcement and extra bulk added by the suit aren't enough to reduce DX, but I feel like they should give penalties to a few skills.
I'm thinking: -3 to karate, judo, wrestling, and acrobatics -1 to boxing and brawling The lower penalties reflect skills more suited to the straightforward motions handled well by the battlesuit. Does this seem reasonable to folks? I am aware that there's a whole genre of martial-arts battlesuits and giant robots, but I'm planning on staying closer to the hard sci-fi end of things. I know there shouldn't be much call for the battle-suited person to worry about this, but I feel like it may come up in a campaign I'm pondering. Even a ST 60 battlesuit would not damage a DR100 battlesuit without a crit, but perhaps my suited-up character will want to subdue someone with wrestling? or run out of ammo and resort to punching? I can't find any references to this in my books, but that may just be my weak search-fu. |
04-19-2016, 06:22 PM | #2 |
Join Date: Apr 2016
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Re: Hand-to-Hand in Battlesuits
I'm new to GURPS but I've been considering this issue for my prospective Starshiptroopers and Cthulutech games.
I feel like Battlesuits would be clunky in the way they have to operate around the person inside them. I don't believe that "ironman"(tm) would be possible even at TL10. I think -3 to a skill is a pretty big penalty considering that all DX skills are capped by the battlesuit skill (B193 Environment Suit). I'm more in favor of capping/penalizing DX than particular skills. If something makes you clumsy at performing basic Wrestling movements that translates to a host of other physical activities unless there's something specific in the form-factor that specifically makes Wrestling difficult. Close Quarters fighting should come up eventually because so many situations (in addition to running out of ammo) will force the issue. Anytime you encounter an opponent at a distance inside one or two Base Move's you end up in a "Krav-maga" situation. There' no penalty (that I've read) for parrying your main weapon and, one or several, unarmored opponents with 10mm pistols or Sawn-off Shotguns shooting low-tech enhanced penetrator or shape charge ammo will ruin your day. (see UT 152-154) If you find any low cost methods of going toe-to-toe with power armor please let me know, I need them for my 'monster vs. power armor' games. |
04-20-2016, 02:54 AM | #3 |
Join Date: Feb 2012
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Re: Hand-to-Hand in Battlesuits
A boxing punch requires much more shoulder mobility than a lot of oriental martial arts (i.e. karate or kung-fu). I would use the -3 malus for Boxing skill, and -1 only for Brawling.
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04-20-2016, 03:14 AM | #4 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Hand-to-Hand in Battlesuits
Some ideas:
You can handle the gloves as damage enhancers (like knuckle dusters) or even charge them like a Warhammer Power Glove. Give them weapons to counter other power armors like electircal discharges, acids... The armor's weak points arond joints could cancel out the combat penalties. More freedom of movement at the cost of DR at the weak spots. When wrestling, I let the operators roll vs. the armor's HT. So instead of trying to do damage to the operator through its thick armor, they could disable the engines or motorworks of the powered joints. |
04-20-2016, 05:48 AM | #5 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Hand-to-Hand in Battlesuits
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04-20-2016, 05:50 AM | #6 | ||
Join Date: Aug 2007
Location: Denver, CO
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Re: Hand-to-Hand in Battlesuits
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04-20-2016, 09:42 AM | #7 | |
Join Date: Aug 2004
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Re: Hand-to-Hand in Battlesuits
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Getting a MOS on a ST vs HT roll of 50 or more is going to be a tall order, even with +10 to your Lifting ST from your own armor... And the suits servos will be as protected as the wearers joints, and arguably far less susceptible to any move designed to hurt human joints. I believe there is a martial arts style floating around in Pyramid that includes fighting in and against power armor. It uses a technical skill (Armory (Battlesuit)) to help find chinks in armor to reduce the DR you have to overcome... but you are still at a steep disadvantage.
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04-20-2016, 11:39 AM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Hand-to-Hand in Battlesuits
I know what you mean by "malus," but I don't think it's an English word; my dictionary has no entry for it. The usual GURPS word is "penalty."
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Bill Stoddard I don't think we're in Oz any more. |
04-20-2016, 12:13 PM | #9 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Hand-to-Hand in Battlesuits
It's occasionally used as an opposite of bonus (bonus = good, malus = bad, Latin). The other possibility is the genus of apple trees, but that seems unlikely in context. One bad apple spoils the bunch, especially for people who hate Latin puns.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-20-2016, 01:08 PM | #10 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: Hand-to-Hand in Battlesuits
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 07-22-2016 at 09:17 AM. |
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