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Old 06-13-2018, 11:27 AM   #20
Join Date: Aug 2016
Location: Bristol, UK
Default Re: Survey: Top Priorities for Ogre VG Improvement

Originally Posted by AurochJake View Post
Update 1.5.14

There are a few known issues which we'll continue to work on fixing, and of course, if you find any yourself, let us know by the usual channels.

Thanks again!
Yes and here's the next update for you!

Rules fix
  • Superheavy Tanks and Ogres now correctly ignore rubble and can no longer become stuck.
  • Fixed bug in multiplayer where camouflage stacks did not correctly refresh for both players.
  • Fixed bug with disabled units not recovering correctly in PBEM games.
  • Fixed bug with train message box causing issues during Async gameplay.
  • Network code has been improved and steps have been taken to validate commands between the player and the server, we discovered some rare occurrences (0.0005%) of network calls becoming corrupted and causing multiplayer games to break.
General bug fixes:
  • Moving or deleting a single squad of infantry during deployment no longer shows the context menu if they are a squad of 2 or 3.
  • Fixed bug where deployment selection states were not always updating correctly.
  • Fixed bug in deployment where units occasionally became un-selectable after moving.
  • Fixed bug where it was possible to spend a unit's cost multiple times during deployment.

There is another one incoming in a couple of days too!

Thanks all for input and patience! (and special thanks to GranitePenguin for coming online in the wee early hours to play a game with us!)
Auroch Digital Ltd - developers of Ogre video game! Join us on Facebook | Twitter | Email

Last edited by AurochDigital; 06-13-2018 at 11:40 AM.
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