04-13-2013, 10:31 PM | #21 |
Join Date: Jun 2010
Location: Dreamland
|
Re: Static vs. Mind Bullets
But not affect Infravision. Or many noncombat abilities.
|
04-14-2013, 12:48 AM | #22 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: Static vs. Mind Bullets
Quote:
This is probably a good reason not to allow the full 10% discount for super heat vision, as 5% would be more appropriate given the guidelines for countermeasures. Last edited by jeff_wilson; 04-14-2013 at 12:53 AM. |
|
04-09-2014, 10:47 AM | #23 | ||
Join Date: Jun 2010
Location: Germany
|
Re: Static vs. Mind Bullets
Okay, pardon the digging up of a really old thread, but I have the feeling this might really need clarification.
Quote:
Quote:
For comparison, an immunity against a source is priced with 30 points as well and it defini9tely does NOT protect against damage that does not call for a resistance roll. Usually, there is no way to have infinite DR in GURPS and I think it is a good thing, I really would not let Static stop any attacks which are not "direct" in the meaning used under magic resistance. I think it would be great if someone clarified this... ^^ ; |
||
04-09-2014, 08:31 PM | #24 |
Join Date: May 2005
Location: Lynn, MA
|
Re: Static vs. Mind Bullets
Static is not Magic Resistance.
What do you need clarified that is not elucidated by re-reading the very first sentence of the Static Advantage? (Oh and in response to the previous post, Heat Vision with the Super Modifier is absolutely stopped by Static (Super).) |
04-10-2014, 01:55 AM | #25 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Static vs. Mind Bullets
It's not "infinite DR," it's "powers with this modifier DO NOT EXIST as far as I am concerned." The description of the advantage literally states that such powers cannot directly affect you in any way, and damage is perhaps the biggest effect something can have on you.
|
04-10-2014, 05:40 AM | #26 |
Join Date: Jan 2011
|
Re: Static vs. Mind Bullets
Except for missile spells. Those work just fine in Static for some reason. Also, Control/Create effects. A Control/Create effect moves around or makes natural materials and forces and doesn't affect you directly. Just because you have Static: Supers doesn't mean that if a Super Creates or Snatches a supercritical mass of plutonium you'll be immune to the subsequent nuclear explosion.
|
04-10-2014, 06:02 AM | #27 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Static vs. Mind Bullets
Quote:
|
|
04-10-2014, 11:55 AM | #28 |
Join Date: Jan 2011
|
Re: Static vs. Mind Bullets
I wonder. How would you stat someone's ability to not be subject to antipowers without being cosmic?
|
04-10-2014, 12:51 PM | #29 |
Join Date: Dec 2007
|
Re: Static vs. Mind Bullets
|
04-10-2014, 02:08 PM | #30 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Static vs. Mind Bullets
|
Tags |
malediction-proof, protected sense, static |
Thread Tools | |
Display Modes | |
|
|