11-07-2020, 12:38 PM | #21 |
Join Date: Jun 2008
Location: Boston area
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Re: The Road to Adventure
I tend to choose neither, because I don't buy this dilemma.
And also because it's not the kind of setting I like. Of course, setting is a personal choice and there's literally no logical necessity that wizards are either running nor robbing the railways (though some will surely be doing the latter and perhaps some the former on a small or large scale). Last edited by phiwum; 11-07-2020 at 04:25 PM. |
11-07-2020, 02:33 PM | #22 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: The Road to Adventure
While the original question was about roads
Weird |
11-07-2020, 04:25 PM | #23 |
Join Date: Jun 2008
Location: Boston area
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Re: The Road to Adventure
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11-11-2020, 05:40 PM | #24 |
Join Date: May 2015
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Re: The Road to Adventure
We made many, many maps of various countries and places, with different kinds of road networks. But gates never became a large-scale substitute for the need for roads, wagons, mounts, walking, ships, etc. There were only so many wizards with Create Gate, only so many of those willing to spend only so much time creating gates for only certain people and organizations, mostly the Wizards' Guild itself and its own purposes. And aristocrats, militaries, and other closed groups with a great desire for instant long-range travel. The Guild tended to only sometimes make some gates available, they didn't offer it very cheaply, and usually only to people they didn't mind letting into the parts of their guildhalls where their gates generally were. And that was in the liberal countries... in the more tightly controlled places, the gates tended to be for those in power, and/or who was allowed to gate in and out was tightly scrutinized and controlled.
Last edited by Skarg; 11-11-2020 at 05:46 PM. |
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