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Old 11-07-2020, 12:38 PM   #21
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: The Road to Adventure

Quote:
Originally Posted by hcobb View Post
Wizards either run the railways or they're train robbers. Choose.
I tend to choose neither, because I don't buy this dilemma.

And also because it's not the kind of setting I like.

Of course, setting is a personal choice and there's literally no logical necessity that wizards are either running nor robbing the railways (though some will surely be doing the latter and perhaps some the former on a small or large scale).

Anyway, we're drifting from the effectiveness of wards, which is an interesting question on its own. It's a less significant question if one doesn't use wards for protecting vital infrastructure on a large scale, but it's interesting. (Totally forgot which thread this is, sorry.)

Last edited by phiwum; 11-07-2020 at 04:25 PM.
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Old 11-07-2020, 02:33 PM   #22
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Re: The Road to Adventure

While the original question was about roads

Weird
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Old 11-07-2020, 04:25 PM   #23
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: The Road to Adventure

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Originally Posted by Terquem View Post
While the original question was about roads

Weird
Oops! This is exactly the thread for what Henry is saying!

I'm a doofus. I thought I was in the ward thread. Sorry. Carry on and ignore the moron, politely looking away.
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Old 11-11-2020, 05:40 PM   #24
Skarg
 
Join Date: May 2015
Default Re: The Road to Adventure

We made many, many maps of various countries and places, with different kinds of road networks. But gates never became a large-scale substitute for the need for roads, wagons, mounts, walking, ships, etc. There were only so many wizards with Create Gate, only so many of those willing to spend only so much time creating gates for only certain people and organizations, mostly the Wizards' Guild itself and its own purposes. And aristocrats, militaries, and other closed groups with a great desire for instant long-range travel. The Guild tended to only sometimes make some gates available, they didn't offer it very cheaply, and usually only to people they didn't mind letting into the parts of their guildhalls where their gates generally were. And that was in the liberal countries... in the more tightly controlled places, the gates tended to be for those in power, and/or who was allowed to gate in and out was tightly scrutinized and controlled.

Last edited by Skarg; 11-11-2020 at 05:46 PM.
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