![]() |
![]() |
#12 | |
Join Date: Sep 2018
Location: North Texas
|
![]() Quote:
Novice Tier Up to 32 - 100 XP 33 & 34 - 200 35 & 36 - 300 Veteran Tier 37 & 38 - 600 39 & 40 - 800 41 & 42 - 1000 Legendary Tier 43 & 44 - 1600 45 & 46 - 2000 47 & 48 - 2400
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
![]() |
![]() |
![]() |
#13 |
Join Date: Dec 2017
|
![]()
I really like the idea that you start where you want but then pay XP for increases stat by stat rather than for your total. The only problem is you then need to permanently record your starting stats, which is a new bit of paperwork.
|
![]() |
![]() |
![]() |
#14 |
Join Date: Jan 2018
Location: Sydney, Australia
|
![]()
Making attributes cost more or less depending on race is a natural idea. Unfortunately the consequences aren't clearly desirable. It's true it makes the different races better at some things and worse at others. But that means that when you want to have a high ST you always choose a dwarf, when you want a high DX you always choose an elf, etc. So all the elves start to look more like each other than they do now, all the dwarves ditto. I can understand the attraction, but on balance I think it's better left as is.
|
![]() |
![]() |
![]() |
#15 |
Join Date: Aug 2004
Location: Pacheco, California
|
![]()
I charge Reptile Men 32 times less XP to gain ST than I charge Goblins.
This has been considered extremely harsh against the Reptile Men. https://www.hcobb.com/tft/house_rules.html#Health
__________________
-HJC |
![]() |
![]() |
![]() |
#16 | ||
Join Date: Oct 2020
|
![]() Quote:
Quote:
I understand why rolling the extra die on health checks would be a disadvantage, perhaps even out weighing the extra ST. But I don't see why being able to get extra ST is a net negative in an of itself. |
||
![]() |
![]() |
![]() |
#17 | |
Join Date: Aug 2004
Location: Pacheco, California
|
![]() Quote:
Or do they leave ST at a sickly 12 (a point worse than a ST 6 goblin!) and hope they don't die of poison or exposure before they've maxed out DX and IQ?
__________________
-HJC |
|
![]() |
![]() |
![]() |
#18 |
Join Date: Dec 2017
|
![]()
I don't have any problem with the mostly overlapping stat ranges for humans, elves, dwarves and orcs. The sources on which these fantasy races are based (i.e., Tolkien) makes it clear that we should expect a lot of similarity in the possible extremes of ST, DX and IQ, particularly when you consider that each stat plays several roles in the game, so can be interpreted differently for different people.
But I don't dig that radically different humanoids (basically, hobbits, lizard men, goblins and gargoyles) are all put on a path to pretty similar stats at high levels of experience. |
![]() |
![]() |
![]() |
#19 |
Join Date: Aug 2004
Location: Pacheco, California
|
![]()
The biggest fix to racial stuff I'd do would be to bring back first edition goblins at ST 6, DX 8, IQ 10 plus SIX points.
And of course Halflings at ST 6, DX 12, IQ 8 plus four points.
__________________
-HJC |
![]() |
![]() |
![]() |
#20 | |
Join Date: Oct 2020
|
![]() Quote:
Also I don't really think those races need nerfs, I actually give Halflings plus 8 like everyone else (Though I do remove the DX modifier both ways for fighting Giants, which is kind of a nerf). |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|