10-13-2020, 03:19 PM | #21 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: My tweaks to the Bola
Quote:
When you throw a bola at a head, the effective size of your target is several square feet. The bola extends to 5 to 6 feet diameter. If the path to the target was off by a little or even a moderate amount but the height remained correct, then hitting anywhere within these 5 feet will cause the weights to wrap around. That is, a successful hit. Thus it has its own reduced DX adjustments for body parts. This includes arms and legs at no DX penalty. I am saying this is not the part of ITL Bola that I find problematic. I have three objections to the bola that I set out to fix. - As stated in ITL a single bola throwing fighter can rapidly throw and disable a foe per turn (draw and throw one per turn due to Thrown Weapon skills). This does not match the reality of the actual bola. A bola takes time to deploy. - No limit to the foe it can take down (other than ST20 for wings). So, as it is in the rules, 7 hex dragons and giants can easily be dropped for 2 turns. It is just not going to get around two legs of such a large beast. - A bola also takes space to deploy. This is a real limitation. The fact that it is such a wide projectile also gives it the low DX penalties to succeed. But it needs to reflex the fact that you just cannot throw a bola through a crowd of bodies or trees. |
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10-14-2020, 10:56 AM | #22 |
Join Date: Jun 2008
Location: Boston area
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Re: My tweaks to the Bola
I think Axly's proposed changes are sensible.
I won't deploy them at present because there's a bola-using character in play and it would be unfair to change the rules in the middle of a game. I would consider them in the future. Probably, I'd take a simplified version. The most important suggestion is that a bola takes a turn to prepare, even for one with thrown weapons. That seems totally sensible to me. |
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