09-15-2020, 03:13 PM | #1 |
I do stuff and things.
Join Date: Aug 2004
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Hexagram #6 News (Including new add-ons)
Steve has shared news on the next issue of Hexagram at the official site:
https://thefantasytrip.game/news/202...m-6-is-coming/ The Kickstarter pre-launch page is ready. Click the "notify me" button on this page to receive email notification when the project goes live. https://www.kickstarter.com/projects...e-fantasy-trip
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Battlegrip.com, my blog about toys. Last edited by philreed; 10-17-2020 at 02:01 PM. |
09-16-2020, 09:11 AM | #3 |
Join Date: Dec 2017
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Re: Hexagram #6 News (Including new add-ons)
Sounds great; I can't quit picture what the new play mat will be like, but I'm sure I'll buy it - I love those things!
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09-16-2020, 07:04 PM | #4 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Hexagram #6 News (Including new add-ons)
Very curious about the Ultrahex map.
Guess I'll have to wait and see ;) |
09-21-2020, 04:45 AM | #5 |
I do stuff and things.
Join Date: Aug 2004
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Re: Hexagram #6 News (Including new add-ons)
This one is wild. Ben did a great job with the design; the colors on this one are subtle and attractive.
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Battlegrip.com, my blog about toys. |
09-21-2020, 04:58 PM | #6 |
Join Date: Dec 2017
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Re: Hexagram #6 News (Including new add-ons)
Sounds tasty! Definitely post some pictures of it when it's ready for public viewing.
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09-29-2020, 04:00 PM | #7 |
Join Date: Aug 2020
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Re: Hexagram #6 News (Including new add-ons)
Looking forward to this one as well.
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10-04-2020, 04:44 AM | #8 |
Join Date: Feb 2016
Location: New Jersey
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Re: Hexagram #6 News (Including new add-ons)
I'm interested in this map as well. I feel like sending a PM/DM to the designer to ask to explain the map, but that would spoil the surprise. Changing gears, I think the cover to Adventures 2 is strikingly beautiful! Also, Old School Monsters will greatly add to the Cidri animal kingdom, so I look forward to that release in particular.
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10-04-2020, 09:04 AM | #9 |
Join Date: Dec 2017
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Re: Hexagram #6 News (Including new add-ons)
The short version is that this game's product line is crushing it, in terms of breadth, creativity, quality and rate of output, in a way that I think might be unprecedented, at least among fantasy roleplaying games.
My 'active gaming shelf' has the core books, several supplements, 14 official adventures (imminently headed toward 24), five official zines, campaign maps, hundreds of MH tiles and markers, hundreds of cards of many types, 7 gorgeous rubber play mats, tons of mapping materials, character folios, numerous organizational boxes and folders of various kinds, a bunch of cool dice and dice bags, and several other doo-dads. Craziest of all, I have used basically all of it at the table with my group (well, zoom enabled group!). There is a lot of credit to go around, but I think most important has been the sense of editorial restraint and oversight that has prevented it from morphing into a bunch of overly wordy books filled with stuff intended to be read and shelved rather than used in play - the fate of many game lines that are lucky enough to grow this big. The only real competition I can think of off-hand are the '77-80 run of 1E AD+D core books and pastel modules, and the original run of Runequest boxed sets, but, as amazing as those were, they were much narrower as product lines and took longer to unfold. |
10-04-2020, 10:43 AM | #10 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Hexagram #6 News (Including new add-ons)
I especially appreciate the emphasis on creative content, rather than rules.
Settings, adventures and such are broadly useful and fun to read and play. Ardonirane and the hexagrams are glorious. |
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