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#21 |
Join Date: Feb 2013
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Consistent with horizontal then.
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#22 | |
Join Date: Oct 2020
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Sup Kromm... Sorry for reviving a two year old topic... a newbie doubt:
How could initial thrust be 2d-1 on example below? ST + 3 plus Striking ST, means ST 15 for damage... that would be 1d+1 for thrust damage, right? I'm missing something? Quote:
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#23 |
Join Date: Aug 2004
Location: Tokyo, Japan
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You are missing that the Knight Template starts from ST 14. With a further +3 ST and +2 Striking ST, that is ST 19 for damage, so 2d-1 for thrust.
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Running DFRPG now. Have ran: I Smell a Rat, You All Meet at a Inn, Ezkali's Golden Geniza, Hydra Island, Grave of the Pirate Queen, and Titan's House. Running Hall of Judgement. |
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#24 |
Join Date: Oct 2020
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#25 |
Join Date: Feb 2009
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The Boarfolk from Nordlond Folk due to their Ramming Speed power make GREAT shield rushers!
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#26 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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The Ice Weasel Cometh!
What killed the dinosaurs? The Ice Age! (Laughs in Austrian)
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"Is this not your natural state? It's the unspoken truth of humanity, that you crave subjugation. The bright lure of freedom diminishes your life's joy in a mad scramble for power, for identity. You were made to be ruled." - my cats |
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Tags |
dfrpg, rush, shield, shield rush, slam |
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