08-03-2020, 05:46 PM | #11 |
Join Date: Oct 2015
Location: New England
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Re: Shield Rush is always pointless?
Shield rush comes up often in my play groups--one more than the other. It can be extremely effective, and is only more so when used by players who understand how to work together synergistically.
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08-07-2020, 05:45 PM | #12 |
Join Date: May 2015
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Re: Shield Rush is always pointless?
Yes, but lasso and whip are terribly overpowered in that way. The solution is not to also make Shield Rush terribly overpowered. It's to develop more balanced rules for lasso / whip / net / bolas which DO give a saving throw.
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08-07-2020, 08:08 PM | #13 |
Join Date: Dec 2017
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Re: Shield Rush is always pointless?
Lasso and whip don't really bum me out. Yes, they can do something cool in just the right tactical situation, and in that situation they are powerful. But change the situation slightly and you are dead. If you fight with a lasso, getting charged by a halberd before your attack can get off is a bummer.
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08-08-2020, 06:38 AM | #15 |
Join Date: Oct 2015
Location: New England
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Re: Shield Rush is always pointless?
In addition to pole weapon attacks coming first, any action by a figure with a higher adjDX also will go before a figure shield rushing, just as it would before an attack that figure would make instead of shield rushing. That doesnt make either the shield rush or attack pointless.
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08-08-2020, 08:58 AM | #16 |
Join Date: Dec 2017
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Re: Shield Rush is always pointless?
The whole design concept behind TFT is diversity with parity; it is tricky because parity that is totally 'flat' across all tactical situations destroys diversity - who cares what you call your various weapons and armors if they are effectively the same? So, in order to preserve diversity, parity in TFT works by providing every stat and gear option a significant advantage in a different situation; if you can tactically create that situation you have an advantage; if you can't you probably have a disadvantage. But everyone has a way that they can shine, so long as they play well and don't walk into un-winnable set ups. Lasso, bola and whip are just unusual parts of this 'ecology' of balanced gear. So is an arquebus. So is a horse bow. So is a petard. So is a fine rapier. So is the 'Sleep' spell. etc.
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