09-15-2010, 01:29 AM | #31 | |
Join Date: Apr 2005
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Re: Fan Dungeon for GURPS DF now Up
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Also, I'd point to Bruno's line about "assuming those worst fighters aren't doing anything special to help in their own defense." That was an important distinction, which I'm sure is why she included it. Defenses can be bumped up nicely if you're focusing on it, from simple options like Retreat, Extra Effort, or choosing a defensive maneuver instead of a regular Attack, to more complex ones such as Defensive Grip, Cross-Parry, or defensive Feints. Poorer fighters, or support characters, are much more likely to use their full defensive options, sacrificing offensive power, to survive an attack, while the more capable damage-dealers focus on killing that attacker. And that's not even getting into the much more vague area of tactics, terrain, etc, which can greatly skew things. |
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09-15-2010, 08:32 AM | #32 |
Join Date: Dec 2006
Location: Houston
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Re: Fan Dungeon for GURPS DF now Up
If you still have the data for the encounter, Id love to look at them at try to see where the model failed. Gives me a chance to perhaps improve it :)
Email, PM, or we could even start a thread to look at it if you like :) Nymdok |
09-15-2010, 05:00 PM | #33 | |
Join Date: Feb 2007
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Re: Fan Dungeon for GURPS DF now Up
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In an actual game, players will come up with cunning plans, sneakers will undertake recon, warriors will strike for the vulnerable bits, and, as you pointed out, spellcasters will cast spells.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 09-15-2010 at 05:11 PM. |
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09-15-2010, 05:30 PM | #34 | |
Join Date: Feb 2007
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Re: Fan Dungeon for GURPS DF now Up
Cool! That was the idea. :)
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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09-16-2010, 12:44 AM | #35 | |
Join Date: Apr 2005
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Re: Fan Dungeon for GURPS DF now Up
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And such unusual differences in action are not just restricted to PCs, either. Enemies have many options available to them, too. |
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09-16-2010, 02:51 AM | #36 | |
Join Date: Feb 2007
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Re: Fan Dungeon for GURPS DF now Up
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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09-16-2010, 09:10 AM | #37 | |
Join Date: Dec 2006
Location: Houston
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Re: Fan Dungeon for GURPS DF now Up
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The model is NOT meant to be definitive. No model for gurps combat played by savvy players can be. No statistical model can be because an RPG encounter is only played once. Its meant to give an idea of how things are likely to go. Nymdok |
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09-16-2010, 12:15 PM | #38 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Fan Dungeon for GURPS DF now Up
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09-16-2010, 12:35 PM | #39 | |
Join Date: Dec 2006
Location: Houston
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Re: Fan Dungeon for GURPS DF now Up
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I suspect (naturally) that, applied properly, the model is a fairly reliable indicator, but I need data and lots of it to be sure. I wont speak to 'game reality', but I can say that even if the model(properly applied) does NOT work, you at least have some reference numbers ot go back to as you plan the next encounter for your players and can adjust the difficulty from there. The only model that accounts for EVERYTHING is reality. That said, have you tried it Kuroshima? Im always looking for actual play results as validation/criticisim of what I have really helps going forward. For our group, it works well, but we're still just one group. :) Again, Id rather not continue to derail Greg1s thread, if yall want to talk about it further, feel free to email me, pm me, or start a new thread :) ETA: JUst saw the thread that Phoenix Dragon Put up. Nymdok Have Spreadsheet, Will Travel Last edited by Nymdok; 09-16-2010 at 02:27 PM. |
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09-17-2010, 12:30 AM | #40 |
Join Date: Feb 2007
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Re: Fan Dungeon for GURPS DF now Up
The model is certainly useful to me. I wouldn't use it to calculate the outcome of a fight but it gives me useful information when I try to eyeball things.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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adventure, adventures, dungeon, dungeon fantasy, gurps dungeon fantasy |
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