04-21-2010, 04:08 PM | #11 |
Join Date: Aug 2004
|
Re: Some reflections on themes in Pyramid.
Considering our own SMarsh had an issue of Shadis done for him it might not be out of the realm of possibility.
__________________
Michael Breen Aut Inveniam Viam Aut Faciam |
04-22-2010, 11:02 AM | #12 | |
Join Date: Aug 2004
|
Re: Some reflections on themes in Pyramid.
Quote:
|
|
04-23-2010, 03:00 PM | #13 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Some reflections on themes in Pyramid.
What about an adventure-design contest? The Dragon used to have these back in the day. It'd probably be more work for the editors than it's worth, though...
|
04-25-2010, 10:21 AM | #14 | |
Join Date: Nov 2007
Location: Germany
|
Re: Some reflections on themes in Pyramid.
Quote:
the thing IMO is: It's not more difficult to write adventures for GURPS. It's more difficult to write everyone-suits generic adventures (that's a not problem specific to GURPS). I can produce adventures for Gurps in about 3-4 hours, especially with a computer based character program, but they are quite specific to my tastes and my setting of choice. The challenge is to write to the suits of everyone. If you look in most of the published adventures: They have a very narrow focus and are nearly all customized to a specific setting. But it should be easy to follow the same path as savage worlds and bring adventures for a specific genre (pulp, horror, dungeon fantasy) and give hints about how to customize.
__________________
View our group's forum at: http://515119.homepagemodules.de/ We're playing in Frankfurt/Main, Germany |
|
04-25-2010, 12:05 PM | #15 |
Join Date: May 2008
Location: CA
|
Re: Some reflections on themes in Pyramid.
Balancing combat encounters is significantly more difficult in GURPS than it is in most other game systems, though. It's not so bad for Dungeon Fantasy or Action, where everyone is assumed to be competent at fighting, but it's damned near impossible in other genres, especially if you don't know any specifics about the characters involved. Same with non-combat encounters, really, except they generally aren't life-or-death.
|
Tags |
adventures |
|
|