08-16-2018, 05:29 PM | #11 | ||
Join Date: Feb 2005
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
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There was a German pilot who locked his captain out of the cockpit when he went to the head, then crashed the plane. Captain couldn’t get back in due to the reinforcement now required on cockpit doors. Passengers aren’t getting into th cockpit of many airliners quickly. Quote:
Two pilots per plane for most transport class aircraft means 25% of such aircraft will experience loss of both pilots. Many smaller aircraft will have only one pilot. 50% of cars, trucks, school busses etc will experience driver loss.... |
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08-16-2018, 05:33 PM | #12 | ||
Join Date: Feb 2005
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
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08-16-2018, 07:46 PM | #13 |
Join Date: Sep 2007
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
You're suddenly missing half your ATC as well. I suspect they'd suddenly be overloaded by about a factor of two, even if nothing else were going wrong (such as over 75% of flights all having emergencies to report, not just the 25% with no pilots).
For what it's worth, here's a 15-minute video where a modern commercial pilot talks an untrained person playing the part of a passenger through landing a jet (an A320 in this case) -- on a simulator, of course, but a professional simulator. |
08-16-2018, 08:57 PM | #14 | |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
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Operatives infiltrating or targeting a drug cartel (or terrorist group) might find they have a golden opportunity to do something dramatic during the confusion, if they can overcome their own. Space station crew would be interesting.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
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08-17-2018, 12:20 AM | #15 |
Join Date: Feb 2011
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
Second 1 is pretty quiet.
Second 2 features the clatter of a lot of material as everything people were carrying and wearing hits the ground. Also a lot of people saying "What." Second 3 involves probably the first deaths as the leading edge of most time-critical disasters occur (there are probably very few situations going on globally where a single second of inattention causes an immediate explosion). Seconds 4-10 are when the traffic accidents climb rapidly and peak. Some cars may drive on for tens of seconds, even multiple minutes, right? The 4-10 second range is also the start of communication networks breaking down. |
08-17-2018, 12:33 AM | #16 | |
Join Date: Jan 2014
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
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08-17-2018, 05:45 AM | #17 |
Join Date: Sep 2006
Location: Luxembourg
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
*As stated above, cars crashes will net the biggest immediate secondary death toll. Depending on the day/time, work and school bus crashing could increase the casualties a lot.
Quite a few trains and metros will crash too, most modern ones -should- stop by themselves safely. *Starvation and riots will kill a lot of people in the short term. securing supplies line and maintaining order would be in order. *So will wild fires. Any big city or forest fire starting right after the event will likely have a few hours to grew before authorities recover enough to mount a coordinated answer. Local firefighter and inhabitants may need to rally. *Refineries and major chemical factories are time bomb too, unless properly secured. Perhaps nuclear power plant, but those should have safeties on, redundant crew, and will be the focus of surviving authorities fast. 20-25% of the planes crashing - spectacular but not really relevant, and poor adventure hook for a group of players: at most 1 pilot and one ATC involved in saving one. *Ships : a supertanker or mega-container ship will have a crew of 20 ?, half of them at best able to operate the ship... a single supertanker with no bridge crew will soon become a major disaster. Rescuing one could be an adventure. *Passengers on a cruise ship may also be a nice adventure start. The passengers would have to seize power, secure the ship, keep order, arrange for food distribution, plan a future for hundreds of peoples, either abandon ship or arrange for fuel and food... rescuing a passing supertanker, gathering a small fleet of fishing ships around and "setting sails" for the promised land... (sorry, wrong TV show). *Schools : As (E) said : about 25 children for each adults... A kindergarden or primary school can easily have hundreds of children needing help and care. *Then, you have all the peoples in a remote place (Antarctica, Jungle, ...) or needing to escape from an enclosed one (shuttle train under the channel, coal or salt mine, either active or used for tourism) for example. *The crew of a "survivor" reality show suddenly cut for real from civilization may be an interesting twist ! Last edited by Celjabba; 08-17-2018 at 06:06 AM. |
08-17-2018, 08:22 AM | #18 | |
Join Date: Sep 2007
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
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Good adventure seed, though, if you can arrange for the PCs to have a need for a lot of oil. (Or nothing better to do, harder to pull off immediately after the event while the ship is still under way -- unless they are the remaining crew or at least directly associated with the shipping line.) It's also possible that supertanker is carrying refined products, so they can have bunker fuel for their cruise ship or diesel for generators or gasoline for their roving fleet of semis, or just for their town -- which might promptly get beseiged by greedy neighbors. ("Give me your ship, the oil, the gasoline, and I'll spare your lives. Just walk away and we'll give you a safe passageway in the wastelands. Just walk away...) Saving the ship might give them some valuables for trade to help restart an AtE rebuilding style campaign. |
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08-17-2018, 08:24 AM | #19 |
Join Date: May 2005
Location: Oz
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
And therefore this is when urban roads become jammed with wrecks and abandoned cars.
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Decay is inherent in all composite things. Nod head. Get treat. |
08-17-2018, 09:06 AM | #20 | |
Join Date: Jun 2006
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Re: What if half of everyone dissappeared? Building/Gaming a Rapture Scenario
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The fact is, if people were emotionless robots, half the population vanishing would be a fairly short term glitch. A couple days of rescheduling and everybody cleaning up their immediate vicinity and you're back to something like normal, maybe couple weeks for everybody to readjusted their orders and production levels for the ripples to die out in the economy. It's that non-emotionless panic (and grief) that are going to bite you hardest.
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