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Old 08-17-2018, 04:25 PM   #11
Woodman
 
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Default Re: GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King

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Originally Posted by Turhan's Bey Company View Post
I have thoughts on this topic.
This post intrigues me
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Old 08-18-2018, 06:57 AM   #12
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Default Re: GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King

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Originally Posted by Woodman View Post
This post intrigues me
I've got nothing formal in place, of course, there's certainly nothing I've discussed with SJ Games, and it's all contingent, but I have some ideas about linking together a series of works in such a way that they're all more-or-less freestanding (that is, they may refer to common rules like Wilderness Adventures and the DFM series, but aren't dependent on having other specific locations or adventures), but can be used together as a larger cycle. Tricky, but, I think, doable.
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Old 08-18-2018, 10:50 AM   #13
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Default Re: GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King

Quote:
Originally Posted by Turhan's Bey Company View Post
I've got nothing formal in place, of course, there's certainly nothing I've discussed with SJ Games, and it's all contingent, but I have some ideas about linking together a series of works in such a way that they're all more-or-less freestanding (that is, they may refer to common rules like Wilderness Adventures and the DFM series, but aren't dependent on having other specific locations or adventures), but can be used together as a larger cycle. Tricky, but, I think, doable.
Well that would answer the call some make about adventure path type products.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
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