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01-14-2018, 10:01 AM | #1 |
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Join Date: Sep 2004
Location: Southeast NC
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But is it really the sudden stop?
At least some fall damage is due to sudden deceleration, but some of it is also the fact that the bits that hit the ground stop while the bits above them try to keep going.
If, by magic or technology, you could stop a fall instantly by stopping every part of a person simultaneously, how much would that reduce fall damage?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-14-2018, 10:20 AM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: But is it really the sudden stop?
That would use the rules for Acceleration rather than Collisions. Assuming a spread eagled fall at 60 yards per second you would need to make a HT-2 roll (-4 for 6G; +2 for position) and lose 1 FP per margin of failure and black out on a critical failure (although in this case you would actually red out).
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01-14-2018, 10:37 AM | #3 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: But is it really the sudden stop?
Well, if you sort of magically remove all kinetic energy from every individual molecule at the moment of impact then theoretically you would take no damage whatsoever.
Except that you'd also be frozen solid. And then shatter from thermal shock. Very messy.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 01-14-2018 at 10:42 AM. |
01-14-2018, 10:53 AM | #4 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: But is it really the sudden stop?
But what if you didn't remove all kinetic energy; just that along the falling vector. I think that's what RyanW is actually asking about.
There shouldn't be any freezing, then. And you shouldn't red or black out, because all your blood is still doing exactly what it ought to, right? And there's no brain smashing against skull, no other internal collisions or malformations. Are there really any issues if you could magically catch someone like that?
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
01-14-2018, 11:06 AM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: But is it really the sudden stop?
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I don't think that the OP meant that though. |
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01-14-2018, 08:35 PM | #6 | |
Join Date: Jun 2006
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Re: But is it really the sudden stop?
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Of course you are violating two rather fundamental physical laws (conservation of energy and relativity (because slowing everything down at once is equivalent to infinite rigidity, and hence an infinite speed of sound)) to do it, so who knows, maybe the Hounds of Tindalos come out and rip you to bits before you can activate the effect to prevent the universe from terminating.
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-- MA Lloyd |
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01-14-2018, 08:55 PM | #7 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: But is it really the sudden stop?
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01-14-2018, 08:56 PM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: But is it really the sudden stop?
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Bill Stoddard I don't think we're in Oz any more. |
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01-14-2018, 11:50 AM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: But is it really the sudden stop?
To zero. The damage is all from different parts of the body decelerating at different rates.
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01-14-2018, 03:49 PM | #10 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: But is it really the sudden stop?
From falling you almost always hit with some body part first which takes the most damage. Hitting everywhere instantly would change the impact to full body.
I think this would result in the common gaming aspect of generic Hit Point loss.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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