Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-07-2016, 02:00 PM   #1
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default GURPS After the End 2: The New World

Pro: no traffic jams
Con: everything wants you dead
Seems a fair trade, right?
— From "The Wasteland on Five Bullets a Day"
This is a dangerous world. Hell, I've lost track of the ways I've seen a person die. Plenty starved, some froze, others got sick from bad food or disease, a few fell through rotten floors, one even knocked a whole damned building down onto her own head . . . and that's without even bringing up the things that are trying to kill us all! If you're going to head out into the wasteland, you'd better make sure you're prepared; keep your copy of GURPS After the End 2: The New World close at hand.

Everything started with the apocalypse, so The New World first walks you through choosing yours -- not just the big, obvious one, but also the smaller problems that snowballed from it. And by the time you're done, you've also generated all of the hazards specific to your particular setting! The end result is a unique post-apocalyptic world stocked with a mix of challenges both general and campaign-specific, along with advice on how to use them to run an exciting GURPS After the End game.

But this isn't "the After the End GM's guide," because these rules are even more important for the players. While GURPS After the End 1: Wastelanders has templates and advice, The New World has the rules for overcoming specific dangers, fighting specific foes, and accomplishing specific things. Does your trader want to inspire a new religion? Then be sure he loads up on skills for Making Followers. Is your scavenger supposed to be an expert looter? Read Scavenging to learn how. Has your trooper been fighting killer robots for years? Rogue Bots will tell you how to represent that via traits and tactics.

This isn't just a book of hazards -- it's the guide for surviving and thriving in this world. Because a little knowledge can make the difference between dying alone in a ditch and becoming a wasteland legend.


Store Link: http://www.warehouse23.com/products/SJG37-0336
Preview PDF: http://www.warehouse23.com/media/SJG37-0336_preview.pdf
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 04-07-2016, 02:08 PM   #2
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: GURPS After the End 2: The New World

Eeeeee! I have to wait until I get home, longest 90 minutes ever!
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 04-07-2016, 02:13 PM   #3
Litvyak
 
Join Date: May 2007
Default Re: GURPS After the End 2: The New World

Perfect! Just what I need to start my ATE campaign this weekend!
__________________
Blog - Role-ing Solo
Litvyak is offline   Reply With Quote
Old 04-07-2016, 02:21 PM   #4
safisher
Gunnery Sergeant,
 Imperial Marines
Coauthor,
 GURPS High-Tech
 
safisher's Avatar
 
Join Date: Oct 2004
Default Re: GURPS After the End 2: The New World

Two thumbs up. It's a lot like Action 2. And if you know that book, you know that is high praise.
__________________
Buy my stuff on E23.
My GURPS blog, Dark Journeys, is here.
Fav Blogs: Doug Cole here , C.R. Rice's here, & Hans Christian Vortisch here.
safisher is offline   Reply With Quote
Old 04-07-2016, 02:23 PM   #5
Harald387
 
Harald387's Avatar
 
Join Date: Apr 2007
Location: Ottawa, ON, CA
Default Re: GURPS After the End 2: The New World

Showed this to friend who likes post-apoc but hates GURPS. She likes it.
Harald387 is offline   Reply With Quote
Old 04-07-2016, 02:24 PM   #6
Wavefunction
 
Wavefunction's Avatar
 
Join Date: Jul 2013
Default Re: GURPS After the End 2: The New World

Quote:
Originally Posted by safisher View Post
Two thumbs up. It's a lot like Action 2. And if you know that book, you know that is high praise.
Honestly, I'd say it's better. And that's very high praise.
Wavefunction is offline   Reply With Quote
Old 04-07-2016, 02:49 PM   #7
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS After the End 2: The New World

It is, in my humble opinion, the best book that PK has written to date (and there's a metric sh*tload of GOOD stuff to top) and possibly one of the greatest GURPS books written thus far. It is extremely. Extremely. EXTREMELY. GOOD. You don't need to be playing After the End to get use out of this book it's very much like GURPS Action 2: Exploits in that regard. Go buy a copy. It's $10.00 and worth ten times as much.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 04-07-2016, 02:52 PM   #8
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: GURPS After the End 2: The New World

Quote:
Originally Posted by safisher View Post
Two thumbs up. It's a lot like Action 2. And if you know that book, you know that is high praise.
High praise! Action 2 is very integral to my game... I can't wait to get ATE 2 into my hands!
evileeyore is offline   Reply With Quote
Old 04-07-2016, 03:31 PM   #9
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: GURPS After the End 2: The New World

Quote:
Originally Posted by ATE2, p9
If there’s no organic way to introduce a hazard, consider a new apocalypse!
Which leads one naturally to the classic story The Liberation of Earth, by William Tenn. Sadly, there doesn't seem to be a legitimate copy online.
johndallman is offline   Reply With Quote
Old 04-07-2016, 04:16 PM   #10
Pseudonym
 
Pseudonym's Avatar
 
Join Date: Jul 2015
Location: Phoenix, AZ
Default Re: GURPS After the End 2: The New World

Quote:
Originally Posted by Ghostdancer View Post
It is, in my humble opinion, the best book that PK has written to date (and there's a metric sh*tload of GOOD stuff to top) and possibly one of the greatest GURPS books written thus far. It is extremely. Extremely. EXTREMELY. GOOD. You don't need to be playing After the End to get use out of this book it's very much like GURPS Action 2: Exploits in that regard. Go buy a copy. It's $10.00 and worth ten times as much.
Honestly, I'm not even a post apocalypse type player, but after some friends told me about what's going on in it, it looks so useful even outside of a post apocalyptic setting, I'm still tempted to buy it. Tons of content, and the scavenging rules are supposedly pretty cool.
__________________
Blog Running Games on Tuesday (online). Playing Sunday.
Pseudonym is offline   Reply With Quote
Reply

Tags
after the end

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.