01-21-2010, 03:52 PM | #81 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Rifts?
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*Actually they'd have to do a minimum of 300 points of damage, since even a single point of M.D.C. will kill a normal person instantly. Last edited by sir_pudding; 01-21-2010 at 04:40 PM. |
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01-21-2010, 04:37 PM | #82 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: GURPS Rifts?
One thing I would NOT convert is mega-damage. IMO, that's the most broken part of RIFTS. I mention this because of the energy weapon reference made by Wicked Lurker. YMMV
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01-21-2010, 05:04 PM | #83 |
Join Date: Aug 2004
Location: Edmond, OK
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Re: GURPS Rifts?
Yeah, for the weapons, just take a look at the list, find what is an average one, and then set that as the norm in Ultratech. For flavor, you can even add things, since the Rifts rules for lasers are identical for plasma cannons and particle beams. For example, you can give particle beams the surge modifier and make plasma bolts explode. GURPS handles that better than Rifts anyway. None of your players will care that your weapons are not exactly like they were in the original Rifts books. Actually, when you take a long and hard look at it, they should thank you for the weapons not being exactly as they are in the Rifts books.
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01-22-2010, 04:24 AM | #84 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: GURPS Rifts?
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Even if you wanted to preserve that dynamic, 6dx3 is sufficient to very reliably auto-kill a normal person in a single shot. 300 points seems excessive. |
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01-22-2010, 12:01 PM | #85 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Rifts?
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A single point of M.D.C can insta-kill all but the toughest (augmented) S.D.C persons. Non-augmented humans (no matter how tough) don't stand a chance. If the strongest a normal human can possibly be is ST 20 and HP can vary up to +30%, then that's 26 HP. Modern (S.D.C) body armor is no help, therefore minimum damage needs to be able to penetrate an assault vest with inserts and then do 6xHP. So it needs to do only 191 points of damage. I was off by 100 points. Quote:
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01-22-2010, 01:29 PM | #86 | |
Join Date: Aug 2004
Location: Edmond, OK
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Re: GURPS Rifts?
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01-22-2010, 01:36 PM | #87 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Rifts?
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01-22-2010, 04:49 PM | #88 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: GURPS Rifts?
If you roll six dice and every single one of them comes up a one, I'm checking for loaded dice. The more dice you roll the tighter the grouping around the average the results are.
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01-22-2010, 04:52 PM | #89 | |
Join Date: Sep 2007
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Re: GURPS Rifts?
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01-22-2010, 05:13 PM | #90 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Rifts?
Mmm.... heat propagates at a certain rate. It's just not fast enough to boil ALL the blood in your body without the laser looking like something dramatically different than what we think of when we say "laser."
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