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Old 05-05-2022, 12:10 PM   #161
ericthered
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Process for Building a Robot


I've been writing robots as spaceships for a while now, and we've reached the end. This post sums up all the other posts, making a reference for all of them, and listing an order for building the robot. I'm really happy to have reached an end to this. I may still tweak, but for now, the series is finished, and further entries will likely be worked robots.


I hope you find this useful!
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Old 06-09-2022, 08:21 AM   #162
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Spaceships Armor Table


My Small Armor Table for Spaceships (really for robots as spaceships) has gained attention, and I've received a request for version that covers sizes more typical of a spaceship. And so I've built a table of armor values for spaceships.



I hope you find it useful!
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Old 07-27-2022, 10:49 AM   #163
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Magic Systems I've Used in Gurps


This is a simple analysis of magic systems I've used in gurps, including a lot of magic as technology systems I've put up on the blog. I hope it inspires you in your own games
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Old 08-04-2022, 02:27 PM   #164
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Review: Action 9 - The City


The most notable takeaway from my review is that you might want to read the book backwards: chapter 2, and then chapter 1. I hope this helps you when deciding if to buy and how to use Action 9: The City!
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Old 10-11-2022, 09:11 AM   #165
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Monster Hunter Pregens (Inhumans)



A long time ago, I made a bunch of monster hunter characters to compare the power levels of "gifted" templates vs. "wildcard" templates vs. "monstrous sidekicks". The sidekicks turned out to be the weakest of the set, but they were also by far the funnest to play. Every character always had something to do, and they were really easy to characterize.



I hope you find them useful!
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Old 11-01-2022, 07:16 AM   #166
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Snowmobiles in Gurps


I keep on needing these things in my games. And no one has stats for them... so here is how to convert motorcycles stats into good snowmobile stats. Have fun in the snow!
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Old 01-11-2023, 11:13 AM   #167
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Index of BAT Packages


I've loved Action 4: Specialists, ever since it came out. One of the things I've done to make it even easier to use was to make an index of the packages by category, so I can look at all the "Social" options, for instance, and pick the one that best suits the character instead of memorizing them all. It also includes the packages from pyramid and some of the ones I've made on my blog.



That index is years old now, and I present it to you for your use. I hope you find it as useful as I have!
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Old 07-03-2023, 02:08 PM   #168
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Recover Energy as an Advantage


I've been away from the blog for a while, but I've had a lot of thoughts about Gurp's magic system recently, and this is the first of them: How to change recover energy as an advantage, and why you would do so.
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Old 07-13-2023, 03:09 PM   #169
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Magical Talent and Magical Power


Some musings about separating the required Magery Levels in the standard system from Magery that acts like a Talent.
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Old 09-08-2023, 11:31 AM   #170
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Highlun: A Psiwars Planet


This is a planet for a space opera game, in the psi-wars setting by Mailanka. It features totally not space-scotsmen and totally not space-lamas. While made for Psiwars, it can probably fit into a bit of different space opera.
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