11-26-2017, 03:49 PM | #1 |
Join Date: Nov 2017
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4th Edition Rate of Fire
Folks,
I am very new to GURPS, and I am very confused of RoF and the number of bullets fired. For example on page 279 of the Character book. Assault Carbine 5.56mm Damage = 4d+2pi and ROF of 15 Does that mean each bullet does 4 dices of damage? And I have to role a group of 4 dice 15 times? Or Do I just use the Bonus to Hit chart from Campaign pg. 373 and get a +3 bonus to hit? Rolling 60 dice to complete one attack seems like a large amount of dice. |
11-26-2017, 03:51 PM | #2 |
Join Date: Mar 2013
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Re: 4th Edition Rate of Fire
Each bullet does 4d+2 pi. You roll to hit with the +3. A success by 0 means 1 bullet hits and every extra success by the margin of the weapons recoil means 1 additional bullet hits.
"An attack scores one extra hit for every full multiple of Recoil by which you make your attack roll." Refer to Rapid Fire rules on p 373 and 374. Review Dodging rules on p 375. You won't hit with all 15 bullets almost ever. p 408 has further rules regarding Rapid Fire. Last edited by mr beer; 11-26-2017 at 03:56 PM. |
11-26-2017, 04:00 PM | #3 |
Join Date: Aug 2004
Location: Australia
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Re: 4th Edition Rate of Fire
I also recommend rolling the damage dice once and apply the same damage for each bullet hit. Unless, of course, you like rolling dice.
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11-26-2017, 04:16 PM | #4 | |
Join Date: Aug 2005
Location: Denmark
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Re: 4th Edition Rate of Fire
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---- To OP Here is an example of how a Carbine attack may look. Example 1: You have Skill 12 and fire the carbine at full RoF for a +3 bonus to hit. Assuming no other modifiers you now roll against skill:15. Lets say to roll 11. You now made the roll by 4. Since you made the roll, one bullet hits. Then in addition you take the degree of success and divide by the Recoil of the weapon (round down). That's the number of additional hits. So in this example, with rcl:2, you hit with 2 additional bullets for a total of 3 bullets hitting, each dealing 4d+2. Example 2: You make the same attack, but at range and have an effective skill of 12. You roll an 11 again. Since you make the attack, one bullet hits. But since you made the roll by less than 2, there are no addition hits. Example 3: You take time to Aim (+4) and make an AoA:determined ranged attack (+1), for full RoF:15 (+3) and are at 5y range (-2). You have a Guns (rifle) skill of 14. You roll against effective skill = 20. Lets say you roll a 8. That is 6 additional hits for a total of 7 hits! |
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11-26-2017, 04:17 PM | #5 | |
Join Date: Nov 2017
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Re: 4th Edition Rate of Fire
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11-26-2017, 09:53 PM | #6 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: 4th Edition Rate of Fire
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If the shots are all hitting the torso and any armour protects for considerably less than the average damage of the weapon, I use "Average Damage - Damage Resistance x any damage type multiplier x number of hits" for 4+ hits. I might also do the same for times when all the shots hit some other location as well. In all other situations I use the full rules. Rolling damage just once makes damage too 'swingy', IMO, especially when there's meaningful armour involved.
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11-26-2017, 10:25 PM | #7 |
Join Date: Feb 2016
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Re: 4th Edition Rate of Fire
I generally tell them add together the damage and then subtract (DR * # of hits). After the first time that they have to roll 40+ dice, my players tend to not use autofire for combat except during emergencies (except for shotguns).
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11-26-2017, 10:27 PM | #8 |
Join Date: Mar 2013
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Re: 4th Edition Rate of Fire
I haven't done a lot of combats involving post-TL4 weaponry but the ones I did, I usually rolled the dice. Really, if more than one rifle round hits a mook they are out of the fight anyway. For important enemies or PCs, it's OK to roll buckets of dice, assuming the party isn't routinely getting hosed down with automatic fire.
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11-27-2017, 01:02 AM | #9 |
Join Date: Jul 2008
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Re: 4th Edition Rate of Fire
What did they manage to do to hit with 40+ dice worth of autofire?
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11-27-2017, 01:18 AM | #10 | |
Join Date: Aug 2004
Location: Alameda, CA
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Re: 4th Edition Rate of Fire
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I agree with your comment concerning mooks. However, I get players who want to keep rolling. Sigh
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