Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 06-10-2017, 02:11 AM   #1
flyingwombat
 
flyingwombat's Avatar
 
Join Date: Aug 2004
Location: Alameda, CA
Default Creating a new spy weapon - Help needed

I am trying to create weapon that is multi-setting stunner that also doubles as massage device. I call it the Emm Eff. It has three stun settings. It can used as melee and a range weapon. This is what I have:
Code:
Emm Eff,noresync(yes),displaycost(varies),displayweight(varies),techlvl(11),basecost(1000),baseweight(0.5),lc(2),damage(HT-1|HT-3|HT-6|HT-1|HT-3|HT-6),damtype( fat),armordivisor(  ),acc( 0),rangehalfdam( 30),rangemax(100),rof( 1),shots( 100),minst( 4),bulk( -1),rcl( 1),skillused(SK:DX-3,SK: Brawling,SK:Karate|SK:DX-3,SK: Brawling,SK:Karate|SK:DX-3,SK: Brawling,SK:Karate|SK:Beam Weapons (Pistol)|SK:Beam Weapons (Pistol)|SK:Beam Weapons (Pistol)),mods(Equipment, Beams),tl(),usernotes(),familiarities(),precountcost(1000),precountweight(0.5),mode(Light|Med|Heavy),dmg(| | | | |),reach(C),notes(stun only), cat(Prime Directive - Spy Gear)
Any help would be appreciated.
__________________
Fraser: "Could you elucidate, sir?"
Welsh: "No, no. Not since the late sixties."
Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing
flyingwombat is offline   Reply With Quote
Old 06-10-2017, 03:01 AM   #2
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Creating a new spy weapon - Help needed

You have 6 modes defined in a couple of the tags but only 3 mode() names; ultimately GCA depends on mode() names to see whether or not a mode exists, it then checks reach() and rangemax() tags to see whether or not that mode should be on which weapon table. It looks like each mode can be used in two different ways, one melee one ranged? Anyway you need to define the mode() names for all 6 modes, something like:

mode(Light Melee|Med Melee|Heavy Melee|Light Ranged|Med Ranged|Heavy Ranged)

Similarly, the reach(), rangehalfdam() and rangemax() tags need to have modes defined.
reach(C|C|C|||), rangehalfdam(|||30|30|30), rangemax(|||100|100|100)


This is one reason why I prefer to use the newmode() tag to define each mode rather than trying to write them all out by hand, since newmode() automatically parses all the necessary tags for each mode, so long as you include them when you create the newmode() tag to begin with.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.

Last edited by ericbsmith; 06-10-2017 at 03:11 AM.
ericbsmith is offline   Reply With Quote
Old 06-10-2017, 10:49 AM   #3
flyingwombat
 
flyingwombat's Avatar
 
Join Date: Aug 2004
Location: Alameda, CA
Default Re: Creating a new spy weapon - Help needed

Quote:
Originally Posted by ericbsmith View Post
This is one reason why I prefer to use the newmode() tag to define each mode rather than trying to write them all out by hand, since newmode() automatically parses all the necessary tags for each mode, so long as you include them when you create the newmode() tag to begin with.
Thanks. I knew I forgot something.
__________________
Fraser: "Could you elucidate, sir?"
Welsh: "No, no. Not since the late sixties."
Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing
flyingwombat is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:41 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.