08-20-2013, 10:14 PM | #21 | |
Join Date: May 2005
Location: Oz
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Re: Character assignments
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-20-2013 at 10:51 PM. |
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08-20-2013, 11:24 PM | #22 |
Join Date: May 2005
Location: Oz
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Re: [OOC] The Starship 'Fritjof Nansen'
Thank you, Archangel Beth, answerer of PBP prayers!
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Decay is inherent in all composite things. Nod head. Get treat. |
08-21-2013, 12:08 AM | #23 |
Join Date: May 2005
Location: Oz
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Proposed posting schedule
I propose that this game ought to consist of two sets of GM postings and two sets of character-player postings per week, timed as follows.
1st GM Postings: 1400 UTC Monday That'sThe character-players get 48 hours to reply before Deadline for 1st Character Postings: 1400 UTC Wednesday That'sThen I get 24 hours to produce 2nd GM Postings: 1400 UTC Thursday That'sThen the character-players get 60 hours to reply before Deadline for 2nd Character Postings: 0200 UTC Sunday That'sWhich leave me 36 hours to prepare the next cycle. This would give every character-player two evenings to work on any response, allowing flexibility. But Luke's evenings would be Friday and Saturday nights, which a roaring man of the town like himself might be busy on both of. Comments?
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Decay is inherent in all composite things. Nod head. Get treat. |
08-21-2013, 01:36 PM | #24 |
Join Date: Jan 2006
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Re: [OOC] The Starship 'Fritjof Nansen'
That schedule works for me, and you did get the right time zone.
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08-21-2013, 02:02 PM | #25 | ||
Join Date: Aug 2004
Location: Louisville, Ky
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Re: [OOC] Starship 'Endeavour'
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08-21-2013, 02:04 PM | #26 |
Join Date: Aug 2004
Location: Louisville, Ky
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Re: [OOC] The Starship 'Fritjof Nansen'
Schedule looks doable to me.
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08-21-2013, 03:06 PM | #27 | |
Join Date: May 2005
Location: Oz
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Re: [OOC] Starship 'Endeavour'
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Someone would have to be no older than 45 to have spent the whole of senior school in a fur farm, which I would call the point at which the modern arrangements would seem normal and natural. An officer born in 491 probably won't remember the Wars or the Treaty, will have started middle school in the Imperial Schools Program, will have gone to a Program senior school at a time when all the other students had known no other senior schooling arrangements, will show all the characteristics of farmed fur, and will be 40 or 41. A mink kit born in the beginning of the baby boom of 495— will be a native-born citizen of IDJ, will have started primary school in the Program, will be fully-operational farmed-fur mink, and will be 36. In short, the characteristics of farmed fur background are phased in for officers between 36 and 45. The older officers aren't farmed fur, and the mink feature that they most likely lack is the formal treatment of outsiders. The farmed-fur accent is probably diffusing both ways. Before there were Marines the Foundation and Empire had several types of more specialised units: spaceport security units, boarding teams on some warships, drop troops…. Counter-terrorism wasn't such a focus, and hostage rescue still isn't. It's not until after Survey that the Colonial Office Assistance Department is going to develop with its hundreds of thousands of field stations. Anyway, before 507 PDT there were hundreds of independent little units each created separately for a particular purpose, with no standardisation of organisation, training, or equipment. None was bigger than about five hundred all ranks, and there were no senior commands or general staff. No officer academy, staff college, or war college, either. Officers were trained by apprenticeships and learned from teaching programs. So the Imperial Marines is really only 25 years old. The oldest officers who started as "wet-behind-the-ears Academy grads who think they know more than their superiors" are only about 41. The oldest marine that BuPers would think of assigning to this mission might be 75, and might have joined an Eichberger Foundation security unit in, say, 475 PDT. That's early enough to have seen fifteen years of active service before hostilities petered out in 490, perhaps been a prisoner-of-war for years, changed cap badges in 495, been amalgamated in the Crime of '07, and served 25 years in the Imperial Marines. Hell of a corporal, though.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-21-2013 at 03:28 PM. |
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08-21-2013, 05:09 PM | #28 |
Join Date: May 2005
Location: Oz
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Re: [OOC] The Starship 'Fritjof Nansen'
Aargh! I thought of doing some example character concepts to illustrate the focus and level of detail I want at this stage. And then I thought that I had better not post any good character ideas at the middle of the target space in case players in trying to be original then avoided good concepts. So I started thinking about bizarre and grossly unsuitable character concepts to illustrate form but not content. And now they have taken roost and my mind is occupied by a gang of freaks and misfits.
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Decay is inherent in all composite things. Nod head. Get treat. |
08-21-2013, 07:34 PM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [OOC] The Starship 'Fritjof Nansen'
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08-21-2013, 07:41 PM | #30 | |
Join Date: May 2005
Location: Oz
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Re: [OOC] The Starship 'Fritjof Nansen'
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* These are not character points. And I probably won't be imposing a budget constraint on character generation anyway. But it is a prize of sorts.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-21-2013 at 08:11 PM. |
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Tags |
flat black, planetary romance, sci-fi, space opera, ultra-tech |
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