03-25-2024, 06:05 PM | #11 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Giant spider silk socks, or, light cloth as an "armor" material
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-25-2024, 06:30 PM | #12 |
Join Date: May 2010
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Re: Giant spider silk socks, or, light cloth as an "armor" material
You might be right about the underlying assumptions being made, but 50% for the torso + 15% for the arms + 30% for the legs + 10% for the head is still 105%.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
03-25-2024, 10:25 PM | #13 |
Join Date: Jun 2013
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Re: Giant spider silk socks, or, light cloth as an "armor" material
Meanwhile, the finer-grained system in Low Tech has full armor at 305% of Torso Armor (the default everything is based off there). If you want to use multiples of 5%, the human body's proportions really don't cooperate in getting to a nice neat number. If you want a proper value, use the table from the armor design Pyramid articles, where everything is given in square feet of surface area; full coverage is 21.35 sf, so divide the actual square footage covered by your armor by that to get the percentage. It's not going to be a nice neat number (Torso armor is 7 sf, or around 32.8%, for example), but applying it to cost and rounding will work.
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GURPS Overhaul |
03-26-2024, 03:05 AM | #14 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Giant spider silk socks, or, light cloth as an "armor" material
Well, I'm doing well. I think I've managed to screw up basic maths in a reply, or completely mis-read someone's post and thus say something really dumb in a reply them them three or four times today.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
03-26-2024, 10:12 AM | #15 | |
Join Date: May 2010
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Re: Giant spider silk socks, or, light cloth as an "armor" material
Quote:
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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03-26-2024, 11:08 AM | #16 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Giant spider silk socks, or, light cloth as an "armor" material
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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03-26-2024, 11:58 AM | #17 | |
Join Date: Aug 2007
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Re: Giant spider silk socks, or, light cloth as an "armor" material
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On the other hand making something (lie asteel plate) Permanently transparent as glass only costs 400 energy. For 500 energy it can be actually Invisible.
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Fred Brackin |
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03-26-2024, 12:00 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Giant spider silk socks, or, light cloth as an "armor" material
Making it transparent is generally better, since (a) you're less likely to lose it, and (b) you won't be blinded if someone casts see invisible on you.
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03-26-2024, 07:11 PM | #19 |
Join Date: Mar 2008
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Re: Giant spider silk socks, or, light cloth as an "armor" material
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03-26-2024, 09:41 PM | #20 |
Join Date: Aug 2007
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Re: Giant spider silk socks, or, light cloth as an "armor" material
Back to the what's perhaps the intent of the first post. Protecting your feet is certainly important bt your first line of pedal defense are a set of DR2
Boots (which will also add +1 damage to your Kick attacks). Even just average quality Boots are $80. Even at 1.5x the cost of the MCPDR the base boots are still more expensive than the Enchantment. If you were really worried about hiking across the untmed wilderness you paid 4x for Fine Boots (I believe this is discussed in HT or LT or probably both and in UT the boots give you an outright bonus to Hiking Skill). So if you have invested $320 in boots that won't give you blisters you want to protect them as well as your feet. There might be an exception in Japanese-like cultures where you frequently take off your shoe equivalents but Classical Japan doesn't so much have boots.They have those awful wooden clog-sandals instead. While investigating cost efficient Enchantments for footwear look at Snow Shoes. If you ever need that one you'll probably need it badly.
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Fred Brackin |
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