07-08-2013, 02:59 PM | #1 |
Join Date: Jan 2010
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[RPM] Big Magic, Without Breaking the World
Big Magic here means rituals with a cost between 500 and 750 energy, things like placing a protective dome over a city for a month or improving the weather across an entire kingdom. Uncommon events but imaginable to characters in a high-magic world.
To this end a bit of experimentation has led to me making a few cosmetic adjustments to the RPM rules. First: I'm eliminating sacrifices as an option, they don't fit the flavor of the setting and they encourage wacky decisions by powerful casters like gather 28800 people in one place. Second: I'm eliminating group casting altogether. In a low-magic setting its harmless but when its easy to find a few people with Skill 18 it becomes degenerate. Flattening a building every thirty seconds with a 1.46% chance of failure is not really what I'm going for. Third: Rather than being able to draw on any number of Power Items casters are limited to a single Power Item so that smaller Power Items don't So now I'm stuck trying to price Power Items. I could simply declare that the only ones in existence are a dozen massive ones owned by major wizarding organizations but I don't want it to be that arbitrary. Can I safely port in the pricing scheme for Powerstones from GURPS:Magic with my own modified recharge rates? |
07-08-2013, 03:08 PM | #2 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Big Magic, Without Breaking the World
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