06-30-2011, 06:44 PM | #1 |
Join Date: Sep 2004
Location: Chicago
|
Energy Reserves in DF
In playing with DF5 I've run into a problem with how we've implemented Energy Reserves. If a character takes a Familiar, which grants an appropriate ER with the GBF limitation and then tries to take the same ER without that limitation from the DF4 Power-Ups nothing happens. I haven't tested if the reverse is true, but I suspect it is. Is there something that I'm missing? Or is this something that we need to look at figure out a work-around? Thanks.
|
06-30-2011, 06:59 PM | #2 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: Energy Reserves in DF
Quote:
If you added the ER first then the Familiar you'd get a warning about duplicate traits followed by GCA duplicating the trait, then attaching the wrong trait to the character (ugh). The cure might be to change the name of the ER's that are Granted by Familiars, which might not be too tough.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 06-30-2011 at 08:07 PM. |
|
Tags |
dungeon fantasy, energy reserves, limitations |
|
|