08-23-2018, 09:05 PM | #101 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Attribute Adding Magic Items --> increase costs of new attributes.
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I don't think this adds much to the game. But in fact neither do attribute adders. |
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08-23-2018, 09:11 PM | #102 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Attribute Adding Magic Items --> increase costs of new attributes.
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I got rid of Attribute Adders early, so I hardly disagree with you. But the rules I suggested make taking off attribute adders and putting them on casually unlikely. Warm regards, Rick. |
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08-24-2018, 12:00 AM | #103 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Attribute Adding Magic Items
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08-24-2018, 10:03 PM | #104 |
Join Date: Aug 2018
Location: Salem Oregon
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Re: Attribute Adding Magic Items
So one of my characters once had a cutlass that conferred the Fencing and Veteran Talents...but only if I was using it for purposes it approved of. It was an anarchist and believed in "propaganda of the deed" so anytime I acted like Robin Hood I was suddenly pretty kick ass. It was a singular item, we didn't have a lot of these - but have you considered this?
Apologies if someone already said this I am new to this thread! |
08-26-2018, 10:11 AM | #105 |
President and EIC
Join Date: Jul 2004
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Re: Attribute Adding Magic Items
Sounds like fun.
I am now imagining a world where ALL magic items have personality - they are powered by what the wizards call demons - and whenever you don an item you take on some of its aspect. If you use more than one magic item you will be subject to occasional paralysis of thought unless the items have very similar goals. Items want to be worn, so a 4/IQ roll might be required to take one off. Certainly you can't depend on being able to casually remove one as a battle starts. |
08-26-2018, 10:34 AM | #106 |
Join Date: Jan 2005
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Re: Attribute Adding Magic Items
That would be...interesting. Let the squabbling amongst the gear begin! :)
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08-26-2018, 10:52 AM | #107 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Attribute Adding Magic Items
"I absolutely refuse to be seen in public with that, that HAT."
"But you're a pair of shoes." "Oh, don't let him push you around. It's a fine hat. It matches my trim." "Sure, listen to the cloak. When did she ever support you when we were running for our lives." "At least I didn't run us into that bog. How many times have you run away anyway." "---" "Oh, great, now you've hurt his feelings." "Oh, be quiet, belt, you go with everything." "Guys, guys! Please, we need to work together, for a change." "That's you scarf, always trying to be the coordinator." |
08-26-2018, 01:43 PM | #108 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Attribute Adding Magic Items
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The Space Gamer PDFs are available for a few bucks each: "Sword's Man" (with rules for D&D, easily used in TFT) - http://www.warehouse23.com/products/...amer-number-43 "Symmkyn's Edge" (with generic rules for the Symmkyns edge by SJ) - http://www.warehouse23.com/products/...amer-number-48 "Vampire Trap" (with gaming notes by SJ) - http://www.warehouse23.com/products/...gamer-number-4 Do yourself a favor! |
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08-27-2018, 07:03 AM | #109 |
Join Date: Aug 2018
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Re: Attribute Adding Magic Items
We used attributes in our Magic Items but also had a quality of weapon being made. A good quality weapon that was made for the person might gain an addition +1 to hit (better balanced for the specific user).
We did have attributes added to magic items as while - i.e., Gauntlets of Ogre power added +1 to the users strength. - Arneson |
08-27-2018, 12:12 PM | #110 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: Attribute Adding Magic Items
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__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! Last edited by Chris Goodwin; 08-27-2018 at 02:44 PM. |
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