02-01-2010, 01:43 PM | #11 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Why is Cursed so expensive?
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And, because he's got those two traits, Unfazeable doesn't seem all that wrong to take... because otherwise he's having Fright Checks left and right!
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02-01-2010, 01:48 PM | #12 |
Join Date: Dec 2007
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Re: Why is Cursed so expensive?
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02-01-2010, 02:00 PM | #13 |
Join Date: Aug 2004
Location: Edmond, OK
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Re: Why is Cursed so expensive?
Yeah, you can make an Affliction with Grants Disadvantage: Cursed and give it an eternal time limit. If an enemy knows about it, they'll think twice before messing with you. Even if they kill you, they could end up worse than dead.
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02-01-2010, 02:05 PM | #14 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Why is Cursed so expensive?
Honestly, I'm not sure I'd give someone taking both disadvantages the full points. It seems to be that most of the point value of Weirdness Magnet is already in the "Unluckiness, but you can get it more than once per session", which Cursed already covers. I suppose an extra -5 points could be justified for "Your bad luck is weird, and freaks people out", so the total "Weird Cursed" would come in at -80 points.
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02-01-2010, 02:05 PM | #15 |
Join Date: Oct 2009
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Re: Why is Cursed so expensive?
In regards to how much it's worth and if it's too expensive; I took it in a game once, and I enjoyed the experience because I got 75 points for hurdles I jumped through skillful thinking and blind luck; if it had gone worse I'd advertise it as a hellhole-express, but it basically breaks down to how your GM'll treat it; if you get the same treatment I did, -75 seems accurate; malfunctioning rifles and helicopters, but it could go to -20 for lightweight, merciful GMs or up to -500/1000/as many points as you want because your GM will cripple you so badly at every oppertunity you'll find the character unplayable.
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02-01-2010, 02:11 PM | #16 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Why is Cursed so expensive?
Marvin the andriod comes to mind.
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02-01-2010, 06:39 PM | #17 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Why is Cursed so expensive?
Ayup. See the example abilities in both GURPS Powers and GURPS Psionic Powers that use this build. I love making NPCs with this ability (since players are never gullible enough to take it, even when I ask nicely!). One player in an old Necroscope game got cursed for 6 hours, and it damn near killed him. :)
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02-01-2010, 08:30 PM | #18 |
Join Date: Aug 2007
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Re: Why is Cursed so expensive?
Part of the problem is that Cursed *is* so expensive. Hugely expensive disadvantages are hard to run (both for the player and GM) at the best of times. Hugely expensive, vague disadvantages? Pity the GM who is supposed to input *75* points of pain for the PC, no more, no less. If he gets it to within +/- 20 points I'll be (honestly and truly) impressed. 20 points is huge and accordingly I would ban it in any game I would run.
Except if it has a hefty mitigator or something. Cursed (mitigator: only if you don't do X) would be fine. One of the character concepts I have kicking around is someone with Cursed (mitigator: moving target, never stay in the same place more than X time)+Massive supernatural enemy, always shows up (Mitigator: moving target, never stay in the same place more than Y>X time). |
02-01-2010, 10:28 PM | #19 | |
Join Date: Oct 2009
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Re: Why is Cursed so expensive?
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I dunno, I'm of the opinion that if a Player is comfortable with the GM having so much control over his misfortune and is willing to take so many points, it's better to go way overboard in making sure than to hang back and make it too easy. |
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02-02-2010, 01:27 AM | #20 | |
Join Date: Dec 2005
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Re: Why is Cursed so expensive?
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Tags |
cursed, disadvantage, kromm explanation |
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