11-24-2009, 11:25 PM | #1 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Better Damage Bonus for combat skills using Skill Adaptation perk
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Thanks for any responses Ghostdancer
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11-25-2009, 01:31 AM | #2 |
Join Date: Mar 2006
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Re: Better Damage Bonus for combat skills using Skill Adaptation perk
So with that perk you could have spent 9 points (perk, dx+1 karate) for +1 per die on damage or 13 points (perk, dx+2 karate)?
wouldn't special exercises (striking strength +1) be a better, clearer, and less dubious option? |
11-25-2009, 01:43 AM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Better Damage Bonus for combat skills using Skill Adaptation perk
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You could stack it with Striking ST so I don't know if it would be better per say... I differently think its a bit of a point crock, but still curiosity does beg the question. Ghostdancer Edit: miscalculated points.
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11-25-2009, 07:20 AM | #4 |
Join Date: Oct 2007
Location: Vermont
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Re: Better Damage Bonus for combat skills using Skill Adaptation perk
I'd say no. For the obvious reason that it's clearly an attempt to get Karate for the price of Brawling.
Better go the other way: Weapon Adaptation (Brawling Improvised Weapons default to Karate.) + Bite Mastery. No you have the best of both worlds for slightly more than the price of one. As far as, is it legal? There's no particular rule that says no, but this is a totally invented quirk, and therefore a house rule and up to the GM. Skill Adaptation, IIRC, is for adapting maneuvers or Techniques from one skill to another. There is no precedent for transplanting bonuses. (e.g. clinch allows grapple with a striking skill, but no perk gives the Wrestling ST bonus to another skill.)
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11-25-2009, 07:39 AM | #5 | |||
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Re: Better Damage Bonus for combat skills using Skill Adaptation perk
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Ghostdancer
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11-25-2009, 07:52 AM | #6 | |
Join Date: Oct 2007
Location: Vermont
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Re: Better Damage Bonus for combat skills using Skill Adaptation perk
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Using Herb Lore to analyze or Boxing to Clinch, or Karate to Bite are all minor uses of the skills that require success rolls. That's what Skill Adaptation is for. There are many examples of Skill Adaptation perks in Martial Arts, all of them work this way, a single maneuver or technique available to one skill is transplanted to another. What you're proposing is, IMHO, a totally different animal, and like I pointed out, without precedent. It bears only a passing resemblance to the description and existing usages of Skill Adaptation. I don't think that the damage bonus from Karate, or the ST bonus from Wrestling or Sumo Wrestling, or the Retreating Parry Bonus from Fencing, count as "applications" of the skill.
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11-25-2009, 10:34 AM | #7 |
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Re: Better Damage Bonus for combat skills using Skill Adaptation perk
Yes, the Skill Adaptation perk is intended to add dynamic applications that you must roll to use, not to add static bonuses that stem from merely knowing a skill. You can add a limited grappling ability to Brawling – or for that matter a bat parry to Sports (Baseball) – because those are things that still call for success rolls. You can't add a flat bonus because that's something that adjusts a roll rather than being a roll in itself.
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11-25-2009, 01:46 PM | #8 | |
Join Date: Aug 2004
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Re: Better Damage Bonus for combat skills using Skill Adaptation perk
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11-25-2009, 04:45 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Better Damage Bonus for combat skills using Skill Adaptation perk
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What about something like a Karate style parry to Brawling to avoid penalties vs. weapons and such? Ghostdancer
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combat, kromm explanation, perks |
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