07-29-2009, 05:25 PM | #1 |
Join Date: Nov 2006
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Danger Sense in Dungeon Fantasy
I am wondering how people who play Dungeon Fantasy with GURPS and have PCs with Danger Sense keep Danger Sense from becoming a mine sweeper for tricks and traps. It seems that if a PC has Danger Sense then he/she can attempt to touch a cursed item and before they touch they will know it is dangerous. So in effect this PC can screen all of items in a dungeon effortlessly. Other detections like for magic and evil give some insight into the nature of the items but not enough where the PCs know it is dangerous. So how do people keep Danger Sense from becoming a mine sweeper for the dungeon? Thanks.
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07-29-2009, 05:38 PM | #2 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Danger Sense in Dungeon Fantasy
Danger Sense warns against "an ambush, impending disaster, or similar hazard." It's not an all-purpose defense against anything which would detect anything potentially dangerous; it's a warning about events which are about to take place. I have danger sense kick in when there's something the character can't stop: the sniper is already firing, the trigger on the crossbow trap has already been pulled, the avalanche has just started to roll. This gives the character an active defense and saves him from surprise, but that's about it.
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07-29-2009, 05:43 PM | #3 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Danger Sense in Dungeon Fantasy
Quote:
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07-29-2009, 05:51 PM | #4 |
Join Date: Aug 2004
Location: U.K.
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Re: Danger Sense in Dungeon Fantasy
And if the player tries to claim Danger Sense as some kind of all-purpose peril detector, I'd just say that in that case it starts beeping when you enter the dungeon, and stops when you're back in the safe inn. Roll vs. HT to avoid a headache.
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07-29-2009, 06:02 PM | #5 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Danger Sense in Dungeon Fantasy
As I have understood it Danger Sense most protects against direct danger, spike traps, attacks from the bushes behind you, doors rigged with explosives (magic or technological), etc.
Not so much against items cursing you with bad luck, or removes magical protectives. Definitely not against picking up the mundane gun the police and Mafia is looking for, or the danger involved in a vampire's four poster coffin-bed (Though the less-than-amused owner of the bed getting back and deciding to tear your throat out qualifies for Danger Sense!) I'd definitely let it warn a PC from picking up an object that will teleport him into the space one yard above the lava in an active cosmic volcano though. Heh.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
07-29-2009, 06:03 PM | #6 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Danger Sense in Dungeon Fantasy
Spider Man is the ultimate dungeon PC.
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07-29-2009, 06:05 PM | #7 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Danger Sense in Dungeon Fantasy
He does tend to avoid pretty much every lethal trap the antagonists set up though. That 'Spider-Sense' sure is convenient.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
07-29-2009, 06:11 PM | #8 | |
Join Date: Aug 2007
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Re: Danger Sense in Dungeon Fantasy
Quote:
Note that a high Per was important so the DS would work and I didn't give clues as to what was triggering it but just before something that was going to cause physical damage or force something like a Resistance Roll the rogue got a roll v. DS. This was usually the cue to start looking for traps. Now,after the rogue got her item of fire resistance that didn't trigger _her_ DS. Make sure the rogue isn't better protected than the other party members.
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Fred Brackin |
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07-29-2009, 06:14 PM | #9 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Danger Sense in Dungeon Fantasy
He proble has more than a few levels of Reliability on it.
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07-29-2009, 06:40 PM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Danger Sense in Dungeon Fantasy
That's how I do it, in fact. "Yes, there's danger. You're down a dungeon."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
advantages, dungeon fantasy, kromm explanation |
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