Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-29-2009, 05:25 PM   #1
b-dog
 
Join Date: Nov 2006
Default Danger Sense in Dungeon Fantasy

I am wondering how people who play Dungeon Fantasy with GURPS and have PCs with Danger Sense keep Danger Sense from becoming a mine sweeper for tricks and traps. It seems that if a PC has Danger Sense then he/she can attempt to touch a cursed item and before they touch they will know it is dangerous. So in effect this PC can screen all of items in a dungeon effortlessly. Other detections like for magic and evil give some insight into the nature of the items but not enough where the PCs know it is dangerous. So how do people keep Danger Sense from becoming a mine sweeper for the dungeon? Thanks.
b-dog is offline   Reply With Quote
Old 07-29-2009, 05:38 PM   #2
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Danger Sense in Dungeon Fantasy

Danger Sense warns against "an ambush, impending disaster, or similar hazard." It's not an all-purpose defense against anything which would detect anything potentially dangerous; it's a warning about events which are about to take place. I have danger sense kick in when there's something the character can't stop: the sniper is already firing, the trigger on the crossbow trap has already been pulled, the avalanche has just started to roll. This gives the character an active defense and saves him from surprise, but that's about it.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 07-29-2009, 05:43 PM   #3
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Danger Sense in Dungeon Fantasy

Quote:
Originally Posted by Turhan's Bey Company View Post
Danger Sense warns against "an ambush, impending disaster, or similar hazard." It's not an all-purpose defense against anything which would detect anything potentially dangerous; it's a warning about events which are about to take place. I have danger sense kick in when there's something the character can't stop: the sniper is already firing, the trigger on the crossbow trap has already been pulled, the avalanche has just started to roll. This gives the character an active defense and saves him from surprise, but that's about it.
Actually I would say it goes of before the trigger is pulled before the trap is triggered. but the key is they dont know what the danger they are being warned about is.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-29-2009, 05:51 PM   #4
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: Danger Sense in Dungeon Fantasy

And if the player tries to claim Danger Sense as some kind of all-purpose peril detector, I'd just say that in that case it starts beeping when you enter the dungeon, and stops when you're back in the safe inn. Roll vs. HT to avoid a headache.
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 07-29-2009, 06:02 PM   #5
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Danger Sense in Dungeon Fantasy

As I have understood it Danger Sense most protects against direct danger, spike traps, attacks from the bushes behind you, doors rigged with explosives (magic or technological), etc.
Not so much against items cursing you with bad luck, or removes magical protectives.
Definitely not against picking up the mundane gun the police and Mafia is looking for, or the danger involved in a vampire's four poster coffin-bed (Though the less-than-amused owner of the bed getting back and deciding to tear your throat out qualifies for Danger Sense!)


I'd definitely let it warn a PC from picking up an object that will teleport him into the space one yard above the lava in an active cosmic volcano though. Heh.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Old 07-29-2009, 06:03 PM   #6
Ragitsu
Banned
 
Ragitsu's Avatar
 
Join Date: Dec 2007
Location: Portland, Oregon
Default Re: Danger Sense in Dungeon Fantasy

Spider Man is the ultimate dungeon PC.
Ragitsu is offline   Reply With Quote
Old 07-29-2009, 06:05 PM   #7
RedMattis
 
RedMattis's Avatar
 
Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Danger Sense in Dungeon Fantasy

Quote:
Originally Posted by Ragitsu View Post
Spider Man is the ultimate dungeon PC.
He does tend to avoid pretty much every lethal trap the antagonists set up though. That 'Spider-Sense' sure is convenient.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
RedMattis is offline   Reply With Quote
Old 07-29-2009, 06:11 PM   #8
Fred Brackin
 
Join Date: Aug 2007
Default Re: Danger Sense in Dungeon Fantasy

Quote:
Originally Posted by b-dog View Post
I am wondering how people who play Dungeon Fantasy with GURPS and have PCs with Danger Sense keep Danger Sense from becoming a mine sweeper for tricks and traps.
I didn't. That was what Danger Sense was for and made the rogue's role as important as the fighter, the mage or the healer.

Note that a high Per was important so the DS would work and I didn't give clues as to what was triggering it but just before something that was going to cause physical damage or force something like a Resistance Roll the rogue got a roll v. DS. This was usually the cue to start looking for traps.

Now,after the rogue got her item of fire resistance that didn't trigger _her_ DS. Make sure the rogue isn't better protected than the other party members.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 07-29-2009, 06:14 PM   #9
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Danger Sense in Dungeon Fantasy

Quote:
Originally Posted by RedMattis View Post
He does tend to avoid pretty much every lethal trap the antagonists set up though. That 'Spider-Sense' sure is convenient.
He proble has more than a few levels of Reliability on it.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-29-2009, 06:40 PM   #10
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Danger Sense in Dungeon Fantasy

Quote:
Originally Posted by Phil Masters View Post

And if the player tries to claim Danger Sense as some kind of all-purpose peril detector, I'd just say that in that case it starts beeping when you enter the dungeon, and stops when you're back in the safe inn. Roll vs. HT to avoid a headache.
That's how I do it, in fact. "Yes, there's danger. You're down a dungeon."
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Reply

Tags
advantages, dungeon fantasy, kromm explanation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.