09-02-2016, 03:06 PM | #411 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Kromm, I expect you also clarified magic items so it's clear when a given item is always on, when it requires casting, etc etc... right? I know that careful reading can let you puzzle it more often than not, but still, it could certainly use some clarification.
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09-02-2016, 03:08 PM | #412 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Just about every item is the kind that doesn't involve casting anyway, but yes, I think I made that a lot clearer. Bear in mind that removing Enchantment spells included removing most Item blocks. Magical treasures exist, but they're mostly things like always-on weapons and armor. Mostly.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-02-2016, 03:14 PM | #413 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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09-02-2016, 03:20 PM | #414 |
Join Date: Feb 2009
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Is it Basic Set, Low Tech or something new hit locations?
Are there any load outs? |
09-02-2016, 03:30 PM | #415 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
One question, Kromm, do SM>0 monsters have clear hex grid shapes (possibly from Combat Writ Large)?
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09-02-2016, 03:31 PM | #416 | |
Join Date: Aug 2004
Location: Roma, Italy
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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Last edited by Nikosandros; 09-02-2016 at 03:36 PM. |
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09-02-2016, 03:36 PM | #417 |
Join Date: Feb 2005
Location: Austin Texas
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
I saw quite a bit of discussion about more complex social situations. I would just roleplay social situations and when I didn't want to just hand wave a die roll. "Your character is the pretty bard and your trying to hit on the barmaid roll INT tell me how much you succeed by". Rules that don't explicitly cover social things don't mean there aren't any social things in your game and honestly that is one of the things even new rpers seem to understand instinctively. I did when I played my first fighter in DnD at 8 years old.
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09-02-2016, 03:40 PM | #418 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
The return airfare for a cheap flight to LA from here (NZ) is something like $US 600 dollars plus misc costs. I had a quick look when considering kickstarter options. And if you can get 4 boxed sets that saves $300 in shipping.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
09-02-2016, 03:44 PM | #419 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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Heck, I still look forward to seeing the chronicles of The Company campaign start up again.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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09-02-2016, 04:04 PM | #420 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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Nothing fancy with hit locations at all . . . you get the Basic Set approach. Breaking them down more than that gets excessive, especially since just about all monsters are too weird to need the distinctions added by later books (or even the ones in the Basic Set, really). No. While I respect Matt's work on those, my feeling and experience is that most gamers prefer to customize their gear. In fact, I've never had a player be happy with pregenerated gear. One of the game's selling propositions is that you can customize your gear, so filling pages and pages with non-custom loadouts would be an iffy use of space. Quote:
— Please remember with questions like these that we're aiming the game as much at people who've never seen GURPS as at people who measure their GURPS in gigabytes and shelf-metres, so we have to walk a line between "enough stuff to sell the game" and "so much stuff that people freeze up." As Phil Reed said, if this gets backed, we'll follow up with more. For instance, magic items (like those fireball wands) are #2 on my big list of 16 things I'd like to do.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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dungeon fantasy, fantasy |
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