02-05-2021, 05:22 AM | #11 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: [Basic] Advantage of the Week: Injury Tolerance
The fact that Injury Tolerance unliving/homogeneous exists and is common in a lot of settings (undead, robots, cyborgs, ...mundane doors) is something I feel stuff like "Innate Attack" doesn't take into account for their pricing. It makes it rather unattractive to pick those attacks in fantasy or sci-fi settings.
...despite the fact that such things often makes sense. F.ex. someone with weapon-as-IA-gadget which shoots silver bullets. It would need something like "Deals full damage against unliving/homogeneous targest vulnerable to silver/holy power, +??%". -------------------------- I also feel like an Injury Tolerance for other damage types makes sense. F.ex. Slimes which largely ignore cutting damage. Cutting in particular is somewhat covered by the "independent body-parts", but that one A: Doesn't help unless they outright sever the limb B: Is very non-generic. A slime doesn't have any legs or hands which could be cut off, instead a cut slime would probably turn into two slightly smaller slimes (which is probably better than a leg jumping around and trying to kick people). If you're not looking for Pi/Impaling, or cutting through independent body-parts (which is a bit janky) you're basically forced to pick to Injury Tolerance (Damage Divisor; damage type, -??%), and that is dramatically more expensive.
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02-05-2021, 06:35 AM | #12 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Injury Tolerance
How are modern PCs getting grenades? Even in the USA, you cannot normally purchase explosive weapons, and the military keeps pretty good track of them outside of active combat zones. An attempt to purchase grenades will likely get the PCs visited by the ATF and/or the FBI because that is the sort of activity done by rather stupid domestic terrorists. Detonating explosives will have even more attention brought against them, and they should not be exempt from investigation by local, state, and/or federal law enforcement afterwards.
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02-05-2021, 07:59 AM | #13 |
Join Date: Mar 2016
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Re: [Basic] Advantage of the Week: Injury Tolerance
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02-05-2021, 08:54 AM | #14 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Injury Tolerance
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Official entries are really good about it, and computer tools are usually good as well. But when people start writing down traits on sheets... they get sloppier. I just found three character sheets for a monster hunters campaign, each a different type of inhuman. I wrote down, each on a seperate sheet:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-05-2021, 10:59 AM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week: Injury Tolerance
Quote:
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02-05-2021, 12:24 PM | #16 | |
Join Date: Jan 2009
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Re: [Basic] Advantage of the Week: Injury Tolerance
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Kind of extreme, socially aberrant and likely to get you into trouble in the long term, yes, but so's the practice of delving into old subway tunnels to deal with a zombie infestation. Last edited by Toptomcat; 02-05-2021 at 12:44 PM. |
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02-05-2021, 01:02 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week: Injury Tolerance
Bear in mind that these are the same authorities that are failing to notice the presence of zombies in the sewers. It's generally preferable to have the authorities be incompetent or malignant in modern games.
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02-05-2021, 01:47 PM | #18 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Injury Tolerance
From the quartermaster... modern has a lot of different contexts.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-05-2021, 01:53 PM | #19 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Basic] Advantage of the Week: Injury Tolerance
Injury Tolerance appears quite a bit for me, due to the frequent appearance of robots, zombies and other inhuman things.
Usually it gets listed as IT (No Blood, No Brain, etc.) so I've never had any notational issues, though IT:DR usually gets listed separately, tho not always. Speaking of IT:DR, I've replaced the Unliving and Homogenous injury reduction with IT:DR 2 (Pi, Imp) and IT:DR 4 (Pi, Imp) which isn't quite the same, but close enough and simpler to remember. Admittedly most of the time the replacement is just in my head, so you won't know it looking at a character sheet. I use Independent Body Parts with Detachable Head, Reattachment Only and No Reattachment (Requires repairs) to for androids that don't have a common HP pool between their parts and are largely fine as long as their brain isn't destroyed.
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02-05-2021, 01:56 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week: Injury Tolerance
IT(DR) annoys me as a name because the name is too close to DR. I prefer Damage Divisor (which is both clearer about what it does and lacks the confusion potential).
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advantage of the week, injury tolerance |
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