09-22-2016, 06:32 AM | #31 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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I hadn't realized that SG had changed in After The End, but now that I go back and read it it does appear to be a flat 1/item. Honestly, I think it would work better as some sort of sliding scale, something between 1 for low value items and 10 for items that are either insanely expensive or priceless. But c'est la vie.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 09-22-2016 at 06:42 AM. |
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09-22-2016, 08:36 AM | #32 |
Never Been Pretty
Join Date: Jan 2005
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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09-22-2016, 10:01 AM | #33 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
I sincerely hope this thread doesn't devolve into a pointless debate about "whose opinion is right?" regarding the stat block. For the record, we decided upon this format for the Dungeon Fantasy RPG because it was easier to read than, but still clearly an adaptation of, the existing GURPS character format. I know that some people will wish we changed more, while others will think we went too far, but I'm hopeful that this formatting change will be seen as a net positive.
Heh, I'm really looking forward to seeing what y'all think about Adventurers' new format for templates. Now that changed quite a bit . . .
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
09-22-2016, 10:10 AM | #34 |
Join Date: May 2006
Location: Seattle, Washington
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
Interesting! I feel the exact opposite. It certainly takes up less space and is probably a lot easier to format for folks trying to just bang out a character sheet in Word. But I can't decipher it at a quick glance, which I consider an important feature.
The rest of the page is great. It's just those first three or four lines...
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
09-22-2016, 10:18 AM | #35 | |
Join Date: Dec 2012
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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09-22-2016, 10:48 AM | #36 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
Why, when the cost of the item is already factored into the cost of buying the item before plot-protecting it with Signature Gear?
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
09-22-2016, 12:08 PM | #37 |
Join Date: Jun 2006
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
Because the benefit of plot protection is that it keeps you from needing to *replace* the item, which does scale. A promise you won't lose it is arguably a bigger advantage for a starship that consumed all your assets in the first place than it is for a $5 pocket knife. You can argue it either way, and personally I prefer a flat cost per item, but it isn't actually ridiculous to scale with price.
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09-22-2016, 03:32 PM | #38 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
I think in my home game I'll stick with the original house rule which scales up if the SG costs more than campaign starting wealth.
I'd also like to see the SG rule become official over the system. Any chance of that happening?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
09-22-2016, 03:44 PM | #39 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
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09-22-2016, 03:55 PM | #40 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Designer's Notes for the Dungeon Fantasy RPG bonus content
Thanks; I don't use impulse buys and wouldn't have expected to find it under player guidance/buying successes. It's a bit frustrating that for the second time they have admitted it's a poor and unfair rule but leave the fix as an optional rule and not actually change it but at least it's there.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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