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Old 05-27-2014, 05:24 PM   #21
Dalillama
 
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Default Re: [Basic] Skill of the week: Administration

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Originally Posted by Not View Post
Are we going alphabetically? It'll take years to cycle through...
I get the impression that it's specifically for skills with non-obvious adventuring/gaming applications or ones where the benefits are unclear.
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Old 05-27-2014, 05:40 PM   #22
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Default Re: [Basic] Skill of the week: Administration

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Originally Posted by Dalillama View Post
I get the impression that it's specifically for skills with non-obvious adventuring/gaming applications or ones where the benefits are unclear.
Has he skipped any yet? We discussed Acrobatics which has obvious adventuring applications.
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Old 05-27-2014, 05:41 PM   #23
Dalillama
 
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Default Re: [Basic] Skill of the week: Administration

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Has he skipped any yet? We discussed Acrobatics which has obvious adventuring applications.
That's one where the effects were unclear, but I could also be wrong entirely.
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Old 05-28-2014, 01:33 AM   #24
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Default Re: [Basic] Skill of the week: Administration

My intention is to do all of the skills in Basic, except for the ones that get discussed endlessly (e.g., melee weapon skills) where another thread probably won't give much benefit. And, yes, it's going to be a long job.
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Old 05-28-2014, 07:22 AM   #25
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Default Re: [Basic] Skill of the week: Administration

You could start doing two a week. It looks like we don't have a lot more to say about administration.
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Old 05-28-2014, 07:27 AM   #26
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Default Re: [Basic] Skill of the week: Administration

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Are we going alphabetically? It'll take years to cycle through...
Are we in a hurry? Is there a particular skill you're in a rush to discuss? Or are you enjoying this so much you'd like to do it more than once a week? Once a day, perhaps?
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Old 05-28-2014, 07:57 AM   #27
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Default Re: [Basic] Skill of the week: Administration

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Originally Posted by aesir23 View Post
You could start doing two a week. It looks like we don't have a lot more to say about administration.
True, but there are other skills that will take a week to discuss, and even crowd it. And a week's a nice recurrent cycle time. It isn't as if we were going anywhere.

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Old 05-28-2014, 08:01 AM   #28
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Default Re: [Basic] Skill of the week: Administration

A PC in my Supers game is the twin sister of a CEO who runs a megacorp. If she ever gets serious about chasing down some of her sister's secrets, she's going to need to put her Administration skills to use; quite a few things are buried in the paperwork.
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Old 05-28-2014, 08:49 AM   #29
johndallman
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Default Re: [Basic] Skill of the week: Administration

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Originally Posted by whswhs View Post
True, but there are other skills that will take a week to discuss, and even crowd it. And a week's a nice recurrent cycle time. It isn't as if we were going anywhere.
That's pretty much how I feel about it.
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Are we in a hurry? Is there a particular skill you're in a rush to discuss?
The last thing I'd want to do is inhibit someone with something they want to chew over from starting a thread.
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Old 05-28-2014, 10:07 AM   #30
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Default Re: [Basic] Skill of the week: Administration

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Originally Posted by johndallman View Post
That's pretty much how I feel about it.

The last thing I'd want to do is inhibit someone with something they want to chew over from starting a thread.
If that is how you wish to approach it, go ahead; I'll just re-affirm the counterargument that:
  • I didn't even realize this was a standard schedule.
  • Not everything will have the same time requirements for discussion.
  • Some of us will be going somewhere before we get done and thus may not be able to participate even if we would have wanted to.

I would maybe set a minimum time threshold, but if a thread dies down for say two or three days with no new posts, go ahead and make the next one. If a thread goes long... go ahead and make the next one; it really isn't that great a burden to have two or three of these active at once. If we get like five of them that are "hot" with dozens of replies each day, then I wouldn't start another thread until at least one of the existing dies down. YMMV, so feel free to select numbers/guidelines you deem appropriate.
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