03-25-2021, 04:05 AM | #51 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
They also get into time crunches where they have to read something or get across a complex idea or read a keyboard quickly and sometimes even harder things like figuring out someone's name from a quarter second glance at their card. PCs don't just want languages, they want to be fully native in them for it to matter.
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03-25-2021, 04:20 AM | #52 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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03-25-2021, 04:23 AM | #53 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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In a RPG, definitely yes. |
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03-25-2021, 10:38 AM | #54 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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I suppose there will be a variety of different views on whether that is a good thing. |
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03-25-2021, 11:32 AM | #55 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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OTOH, if the players like cultural diversity for the sights and flavors but don't want their "face" PC handicapped by "you're not one of us!", then the GM's good thing will be a magical or technological solution. |
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03-25-2021, 12:16 PM | #56 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Language Talent and Omnilingual
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An example: in the occult WWII campaign I've been playing, most of the characters had English as a native language (one has Russian, another had one of the Sámi languages, but they both mastered English as a priority). The whole party can impersonate Germans effectively, some can do Russians, and a couple Poles, although they learned that more as a matter of Allied solidarity than for impersonation. A few have good French, and/or Accented Japanese. Impersonating Japanese people is hard work for them on the disguise front, so they've avoided that, to date. Some have American Sign Language, selected over British Sign Language because it's (apparently) easier to do with one hand. That's been good enough for the UK-based campaign, with substantial amounts of travel. Several of the PCs have Language Talent, bought in play, but I don't think they all have. One who did, but has left, supplied Finnish, modern Greek, and Italian. I'm now starting up another campaign in the same setting, based in India. India has a lot of languages, and so do Burma, Nepal, Tibet, China and French Indochina. I'm not saying that Language Talent is necessary, but it is going to be a good idea.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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Tags |
advantage of the week, language talent, omnilingual |
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