11-02-2016, 11:38 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Sorcery] Questions about Warp and Ally
Well, it probably should be consistent with the same creature type in the campaign.
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11-02-2016, 11:41 PM | #12 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Sorcery] Questions about Warp and Ally
I agree with this completely. Unless there is a real reason - pick one method and go with that.
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11-02-2016, 11:50 PM | #13 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Sorcery] Questions about Warp and Ally
One general thought I've had for Ally with the Magical limitation - it's probably reasonable for lack of the power source to turn off the Ally part of the trait without making the physical presence of the being go away! That summoned demon is still standing there, it's just that it now doesn't have any supernaturally-imposed allegiance to you anymore... Of course, that sort of switch should be established when the player buys the trait, not sprung on them later. Still, it can make for an interesting change to ring on Summonable Allies.
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11-02-2016, 11:54 PM | #14 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Sorcery] Questions about Warp and Ally
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11-03-2016, 12:00 AM | #15 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Sorcery] Questions about Warp and Ally
That would shut the summoned being down, though, whereas I'm talking about the wizard's summoned demon walking into the no-mana zone, getting a thoughtful look on its face, turning back to the party, and saying "I'd like to renegotiate my contract."
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11-03-2016, 12:05 AM | #16 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Sorcery] Questions about Warp and Ally
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Edit: Also, "Summonable (Magical, -10%), +90%."
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11-03-2016, 09:44 AM | #17 |
Join Date: Apr 2015
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Re: [Sorcery] Questions about Warp and Ally
So I'm calling vulnerability to being dispelled a feature, because magical summoned creatures can gain traits that otherwise wouldn't be available to players. This will probably make dispelling magic more common, since summoned creatures can be pretty powerful.
Another question has occurred to me with using Ally in Sorcery. In general if something shuts down one aspect of your alternate ability, all of it is shut down. Sorcery is just an applied version of alternate abilities, so it's got the same caveat attached. When a conjured creature is "killed" they cannot be recalled for a full day, would this count as Ally being shut down (and thus prevent all other spell casting)? The same question applies to the appearance roll, does failing this prevent spell casting for the rest of the day?
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11-03-2016, 10:36 AM | #18 | |
Join Date: Dec 2007
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Re: [Sorcery] Questions about Warp and Ally
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11-03-2016, 11:58 AM | #19 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Sorcery] Questions about Warp and Ally
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All this discussion of summoned Allies being magically bound is making me think that there should probably be a variant on the Conjured enhancement where, instead of a reaction roll when you conjure the new ally, it's a contest of Will instead. That's probably the usual Based on Will +20% enhancement, just applied to Conjured instead of the full Ally advantage, so turning it into a +120% enhancement. |
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11-03-2016, 01:38 PM | #20 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Sorcery] Questions about Warp and Ally
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Tags |
ally, magic, sorcery, warp |
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