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Old 08-06-2020, 03:29 PM   #1
larsdangly
 
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Default Can NPCs break the rules? (moved from KS discussion)

Perhaps all the writing is done on this, but if it isn't too late for edits I'd like to lobby for NPC stat blocks that conform to RAW with respect to experience and advancement. I.e., if an NPC has more than 38-40 stat points there should be a good reason for it!
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Old 08-06-2020, 03:41 PM   #2
philreed
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

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Originally Posted by larsdangly View Post
Perhaps all the writing is done on this, but if it isn't too late for edits I'd like to lobby for NPC stat blocks that conform to RAW with respect to experience and advancement. I.e., if an NPC has more than 38-40 stat points there should be a good reason for it!
After yesterday's meeting, the book is complete and we will run a test with the printer soon. There is no time in the schedule -- or cash in the budget -- to rework the project.
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Old 08-08-2020, 11:53 AM   #3
David L Pulver
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

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Originally Posted by larsdangly View Post
Perhaps all the writing is done on this, but if it isn't too late for edits I'd like to lobby for NPC stat blocks that conform to RAW with respect to experience and advancement. I.e., if an NPC has more than 38-40 stat points there should be a good reason for it!
I believe there are four NPCs in the 41-43 point range: the Thorsz, his chief battle wizard, the head of his secret police, and a legendary rebel leader. There's a few more high-tier NPCs (a few of the Thorsz' elite guards, head of the thieves guild, a rebel wizard, a top assassin, etc.) in the 38-40 point range. Most everyone else is built on a lower point total.
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Old 08-08-2020, 12:07 PM   #4
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

Groovy. Of course 41-43 is in reach if you make creative use of wishes. The NPCs that bug me are ones with individual and total stats that can't be reached by any combination of wishes and experience points obtainable in less than a thousand years.
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Old 08-08-2020, 12:35 PM   #5
David L Pulver
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

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Groovy. Of course 41-43 is in reach if you make creative use of wishes. The NPCs that bug me are ones with individual and total stats that can't be reached by any combination of wishes and experience points obtainable in less than a thousand years.
Perhaps they are Mnoren in disguise...
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Old 08-08-2020, 02:52 PM   #6
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

Note the limitation at ITL 149 on multiple DX boosters when playing the Thorsz.

His 67800 XP at an age of 50 is 113 XP per month or an adventure every fortnight, no wishes needed.

In my big adventure there is a 44 attribute wizard who's big into experimental risky magics so you know that Yintfig has been wishing his attributes up. Go ahead and conclude that Summon Demon is a spell he's not willing to talk about. (Not that it would help him with his little problem, other than giving the party a head start.)
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Old 08-08-2020, 03:36 PM   #7
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

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Perhaps they are Mnoren in disguise...
Fortunately, NPCs can 100% ignore rules and be designed to fit the story.
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Old 08-08-2020, 03:49 PM   #8
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

We'll just have to agree to disagree on that one!
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Old 08-09-2020, 03:29 PM   #9
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

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We'll just have to agree to disagree on that one!
I think it comes down to a philosophical question of whether or not the players should know all the rules.

It's more convenient for the GM if they don't. I remember answering lots of questions with "You don't know." It led to some interesting superstitions, and occasionally they would try to prove/disprove a pet theory. Then I'd point out their underlying assumption that the universe was consistent. ;)

Now when they asked questions that their characters should know, such as how far they can throw a rock, or what kind of chance would they have to lasso a skeleton, I'd give them an estimate (hard, easy, etc.) and if they committed to it I'd tell them the roll (such as 4d-2 vs DX). But I wasn't going to make everyone sit there while they did math.

Your mileage is welcome to vary, of course.
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Old 08-10-2020, 02:49 AM   #10
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Default Re: The Fantasy Trip: Hexagram #5 and Ardonirane

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Fortunately, NPCs can 100% ignore rules and be designed to fit the story.
^^^THIS^^^

Besides, any NPC might have a little bit of demi-god or demon in their blood line. If that's not in the GM's purview I don't know what is.
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