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Old 03-22-2010, 11:44 PM   #11
NineDaysDead
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Default Re: Attribute Substition (Tactics based on Perception)

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Originally Posted by younglorax View Post
Does that seem realistic?
How realisitc is the setting you're playing in?
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Old 03-22-2010, 11:44 PM   #12
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Default Re: Attribute Substition (Tactics based on Perception)

DX-based Mind Block ("I snatch the telepathic waves out of the air before they can read my mind"), though ST-based Physics isn't bad, either.
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Old 03-23-2010, 12:47 PM   #13
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Default Re: Attribute Substition (Tactics based on Perception)

As regards the Per based Tactics, I'd allow it. It would be especially appropriate for a swashbuckler or flashy martial arts campaign, for the kind of character who can walk into a room and see how the bannister, the chandalier, the tapestries, and so on all could be used in the upcoming fight.
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Old 03-23-2010, 01:03 PM   #14
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Default Re: Attribute Substition (Tactics based on Perception)

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Originally Posted by Lord Carnifex View Post
As regards the Per based Tactics, I'd allow it. It would be especially appropriate for a swashbuckler or flashy martial arts campaign, for the kind of character who can walk into a room and see how the bannister, the chandalier, the tapestries, and so on all could be used in the upcoming fight.
Nah that sound more like Visualization with Reduce Time 7 (GURPS Powers p.87)
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Old 03-23-2010, 04:20 PM   #15
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Default Re: Attribute Substition (Tactics based on Perception)

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Originally Posted by NineDaysDead View Post
How realisitc is the setting you're playing in?
Not terribly realistic, but cinematic combat abilities are discouraged.
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Old 03-23-2010, 08:53 PM   #16
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Default Re: Attribute Substition (Tactics based on Perception)

FWIW, afer first reading the Basic Set, I spent some number of months misremembering that Tactics was normally Perception based.

I'd say it can be nicely realistic for certain cases, like recognizing certain battlefield formations and actions on the fly, or identifying good cover locations in the heat of battle.
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Old 03-23-2010, 08:59 PM   #17
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Default Re: Attribute Substition (Tactics based on Perception)

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Originally Posted by kenclary View Post
FWIW, afer first reading the Basic Set, I spent some number of months misremembering that Tactics was normally Perception based.

I'd say it can be nicely realistic for certain cases, like recognizing certain battlefield formations and actions on the fly, or identifying good cover locations in the heat of battle.
An in 4e those would be covered by Floating the Skill to Per for this cases. But that not what this perk does, it make Per the base stat All usages.

it is great for Skills like Climbing where ST and DX based would represent different methodologies.
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Old 03-23-2010, 09:58 PM   #18
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Default Re: Attribute Substition (Tactics based on Perception)

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An in 4e those would be covered by Floating the Skill to Per for this cases. But that not what this perk does, it make Per the base stat All usages.

it is great for Skills like Climbing where ST and DX based would represent different methodologies.
That is exactly right, and a good possible example.
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Old 03-24-2010, 11:12 AM   #19
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Default Re: Attribute Substition (Tactics based on Perception)

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Originally Posted by younglorax View Post
Not terribly realistic, but cinematic combat abilities are discouraged.
It is a cinematic combat ability.
You are discouraging cinematic combat abilities.
Therefore you should discourage it.


Why are you discouraging cinematic combat abilities?
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