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Old 02-13-2010, 09:22 PM   #1
Langy
 
Join Date: May 2008
Location: CA
Default Posession of Machines

How would you model a being able to posess a machine? For example, a poltergeist able to posess a car (or toaster or oven or giant alien death machine)? A car, for example, can't normally do anything on its own - it has no mind, and in order to turn or go faster or whatever you need to turn the wheel, push down the gas pedal, etc. It also has no Will score. Would you be able to use the normal Posession advantage? Would you need to modify it in some way?

Personally, I'm thinking a +0% modifier - Machine Posession would make the roll against HT instead of Will and lets you posess nonliving things but not posess living things.

Any other ideas? Is there an official write-up of this anywhere?
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Old 02-13-2010, 09:27 PM   #2
David Johnston2
 
Join Date: Dec 2007
Default Re: Posession of Machines

I'd just use Permeation. You could Permeate into a bulldozer and then just operate the controls from the inside. Maybe need just a little telekinesis.
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Old 02-13-2010, 09:30 PM   #3
Anaraxes
 
Join Date: Sep 2007
Default Re: Posession of Machines

TK, to manipulate the pedals (etc). It's not really possession if there's no mind or nervous system, for that matter. Poltergeists are also good at throwing things around.

I'd allow Digital Possession for a sufficiently advanced TL8/9 car with drive-by-wire and everything else controlled by computer.
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Old 02-13-2010, 11:45 PM   #4
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Posession of Machines

Quote:
Originally Posted by Langy View Post
Any other ideas? Is there an official write-up of this anywhere?
Yes, there are detailed rules on p. 105 of GURPS Supers.

Bill Stoddard
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Old 02-14-2010, 07:55 AM   #5
Langy
 
Join Date: May 2008
Location: CA
Default Re: Posession of Machines

Excellent! Thanks Bill!
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