08-04-2020, 09:50 AM | #11 | |
Join Date: Feb 2007
Location: New York City
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Re: [DF / Magic] Pearl of Power: Guided Missile
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1) 1 specific enhancement per specific spell (guided/fireball) 2) 1 specific enhancement to any apilicable spell (spell enhancement: guided) 3) any enhancement to a specific spell (spell variation: fireball) My item, I think, looks like #2 so I don't think it needs the wildcard technique. |
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08-04-2020, 09:55 AM | #12 |
Join Date: Aug 2018
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Re: [DF / Magic] Pearl of Power: Guided Missile
One thing I like about Guided/Homing is it gives a means of making "requires multiple turns to reach more distant targets" spells, and situations where
1) people might easily avoid spells if they had multiple turns to get out of the way and knew it was coming 2) if the target can't move (perhaps unaware) more turns for allies who are aware to interpose themselves or prepare countermeasures. Ozma teleporting in front of the munchkins and then stopping Wilhelmina's spell in the recent "Return of the Silver Slippers" comes to mind, though I guess that might be possible with AOD:Double (sacrificial dodge + blocking spell) |
08-04-2020, 09:58 AM | #13 | |
Join Date: Feb 2007
Location: New York City
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Re: [DF / Magic] Pearl of Power: Guided Missile
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That definitely gives me a proper answer, but I'd really like to make it cheaper. For this application I don't think Varyon's gadget limitations would brake anything & I hope it will give the item the feel I'm looking for. The discussion in this thread have really helped me out. Thanks. If you guys have any other ideas as to how to implement the item or make it more of a "minor boon" type of item, please share them. |
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08-04-2020, 10:02 AM | #14 |
Join Date: Feb 2007
Location: New York City
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Re: [DF / Magic] Pearl of Power: Guided Missile
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08-04-2020, 10:20 AM | #15 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: [DF / Magic] Pearl of Power: Guided Missile
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using additive modifiers : base cost : 12 no fp cost : +200% of 12 : +24 limited use 1/day : -40% of 12 : -4 total 12-4+24 = [32] the limited use : 1*day limitation, which is a severe one, only save you 4 points. Not worth it on a 36 points advantage. even if you added gadget modifier and other limitations to the maximum of -80%, you would only save 12*.8 = 9 character point for a total cost of [27]. using multiplicative modifiers : base cost : 12 no fp cost : +200% of 12 : +24 limited use 1/day : -40% of 36 : -14 total 12*300%*60% = [22] the limited use : 1*day limitation now save you 14 points. If you add gadget modifier and other limitations to the maximum of -80%, the cost become 12*3*.2 = [8] Of course, you have to decide if you always use additive or multiplicative. And it is possible some builds would break using that optional rule. But it may be interesting to consider. Last edited by Celjabba; 08-04-2020 at 10:39 AM. |
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08-04-2020, 11:58 AM | #16 | |
Join Date: Feb 2007
Location: New York City
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Re: [DF / Magic] Pearl of Power: Guided Missile
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I find that powers tend to dominate in most of my games so I'm a little hesitant to make them cheaper. However, for this particular campaign, I might consider it. |
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08-04-2020, 12:19 PM | #17 | |
Join Date: Jun 2013
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Re: [DF / Magic] Pearl of Power: Guided Missile
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08-04-2020, 12:35 PM | #18 | ||
Join Date: Feb 2007
Location: New York City
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Re: [DF / Magic] Pearl of Power: Guided Missile
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$4,500 is much closer to my concept than $16,000. In fact I'm pretty sure I'm going with it, as $4,500 should work just fine. |
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08-04-2020, 08:49 PM | #19 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [DF / Magic] Pearl of Power: Guided Missile
Awesome. Let us know how it works in game. :-)
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08-06-2020, 12:22 PM | #20 |
Join Date: Feb 2007
Location: New York City
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Re: [DF / Magic] Pearl of Power: Guided Missile
Thanks, I will.
It's a game I'm running for five of my friend's kids (13-14 yo) scattered around the country. They are all new to GURPS. It's over Skype & Maptools. I'm not sure the wizard will get the best use out of it but I'm really excited by the concept. |
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