07-30-2020, 08:15 AM | #21 |
Join Date: Jul 2006
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Re: TL 1+x - the never ending bronze age
...makes me wonder what the hell the time of myths was like in Glorantha that that was an industrially useful material.
Actually, that might fix the lore - more specifically, the traditional Elven hegemony. If you give elves their iron-bane back, there would be an excellent reason for iron smithing to be suppressed... |
07-30-2020, 09:37 AM | #22 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: TL 1+x - the never ending bronze age
The La Tene Celts had spring steel swords. The best reference is Pleiner's The Celtic Sword.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 07-30-2020 at 09:45 AM. |
07-30-2020, 09:37 AM | #23 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: TL 1+x - the never ending bronze age
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Think rationally about what exactly you are getting from a steel blade that you don't get from a bronze or iron one. The main two factors are (1) it is less likely to bend and (2) you have to sharpen it less often. How do you think this supposed to win a battle for you?
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 07-30-2020 at 10:01 AM. |
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07-30-2020, 09:45 AM | #24 |
Join Date: Sep 2007
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Re: TL 1+x - the never ending bronze age
Until you have moderately advanced steel-making, iron and bronze weapons have the same problem of bending and not having the physical structure for keeping a shearing edge.
In my non-expert view, and vastly generalizing over many geographies, you are looking at about 500 BCE for iron weapons to start defeating bronze. Over the next century, the Iron Age will be over in a number of regions. |
07-30-2020, 09:47 AM | #25 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: TL 1+x - the never ending bronze age
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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07-30-2020, 10:01 AM | #26 | |
Join Date: Feb 2016
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Re: TL 1+x - the never ending bronze age
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Since bronze is already expensive (when compared to iron), it may be worthwhile to grant bronze other considerations when it comes to magic. Perhaps bronze items automatically gain one point of magical energy every season, which magicians could use to create magical items, or one CP every five years, which magicians could use to create magical gadgets. For example, a four thousand year old bronze sword could have 16,000 energy available for conversion into magical items or 800 CP available for conversion into magical gadgets. In either case, the sword would be a priceless artifact that people would destroy nations to possess. |
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07-30-2020, 10:08 AM | #27 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: TL 1+x - the never ending bronze age
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 07-30-2020 at 10:12 AM. |
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07-30-2020, 10:19 AM | #28 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: TL 1+x - the never ending bronze age
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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07-30-2020, 11:02 AM | #29 | |
Join Date: Aug 2004
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Re: TL 1+x - the never ending bronze age
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07-30-2020, 11:43 AM | #30 | |
Join Date: Dec 2012
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Re: TL 1+x - the never ending bronze age
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If the Sea Peoples were using iron weapons, they would have been dangerous due to there being so many of them with weapons, not because they had better ones. I do agree that they were a contributing factor, not the cause, though, either way. If you have about a half-hour to spare (a little less, more like twenty-four minutes), Historia Civilis has a pretty good video on the subject, which notes that the Sea Peoples were most likely refugees, due to there having been various famines before the Collapse, along with numerous earthquakes in the Mediterranean region, and environmental changes (that likely caused the famines), a collapse of the international trade that they needed to get the tin and copper together to make bronze (brought on by the other problems), which all contributed to things being bad enough for a full systemic collapse everywhere by Egypt, which weathered the storm, even if greatly weakened by it. EDIT: If we posit a world where tin is as abundant and as widely available as copper (or even just a much larger fraction as abundant and widely available), there is far less reason to do much with iron tools and weapons, and thus less chance of iron developing to the point of being better than bronze.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 07-30-2020 at 11:46 AM. |
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alternate tech level, bronze age |
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