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Old 08-04-2020, 09:38 AM   #31
Anaraxes
 
Join Date: Sep 2007
Default Re: Buying equipment in special ops/military type games

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Originally Posted by jason taylor View Post
They add quite a bit to the game that would not be there.
Not least, characterization. Safisher ran down a nice list of possible reasons why the team gets some extra gear. In game, that's an opportunity for the GM to have a slender budget, for the players to ask, and then respond, "Oh? How do you go about getting some extra gear?" The players then get to invent a solution, most likely playing to their character's strengths or at least schtick, and tell a little story, rather than having the GM do all of the invention and narration.

If you shuffle that off behind a bare statement like "here's your team budget. You can have 20% extra if you make an abstract resources roll", you lose a lot. If you don't want to spend game time on that sort of background and just get to the action, then just give them the 120% budget to begin with -- or the 100%, and just let the fight be that much more of a challenge.
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Old 08-04-2020, 09:58 AM   #32
Kale
 
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Join Date: Aug 2005
Location: Cowtown, Canada
Default Re: Buying equipment in special ops/military type games

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Originally Posted by Tinman View Post
Reminds me of the episode "Progress"
https://memory-alpha.fandom.com/wiki/Progress_(episode)
Quark has too much Cardassian yamok sauce & tells Nog to get rid of it.
The Great Material Continuum features in several DS9 episodes:
https://memory-alpha.fandom.com/wiki...rial_Continuum
They're all pretty good episodes too.
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