10-21-2012, 06:35 PM | #291 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [GURPS DF] Welcome to Hell OOC
now I feel like I should have taken imbuements too!
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10-21-2012, 06:39 PM | #292 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
I've been telling all the new players that they can't play wizards. I know what happens when you have more than one. (Hint: it's not pretty.)
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
10-21-2012, 06:44 PM | #293 | |
Join Date: Sep 2010
Location: Lancaster, CA
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Re: [GURPS DF] Welcome to Hell OOC
Quote:
Then we run into a no-mana-zone and run like... *ahem* ...HELL. =] |
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10-21-2012, 06:53 PM | #294 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [GURPS DF] Welcome to Hell OOC
you run, I'll fly :)
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10-21-2012, 06:54 PM | #295 | ||
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell OOC
Quote:
Quote:
And one spell doesn't make a wizard. Though it will help one out, and the Healer and the Druid and stuff. |
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10-21-2012, 06:58 PM | #296 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Yeah. You're certainly right to want Lend Energy, though. It might be the most powerful spell in the game if you're apply to use it correctly.
Imagine a school of wizards made up of a few experts and a few hundred apprentices each knowing Lend Energy. It boggles the mind the power contained within such an organization. And I've found that the same applies, though not to the same degree, with small adventuring parties.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
10-21-2012, 07:30 PM | #297 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell OOC
I don't think it's that powerful, powerful yes, but not that powerful. It's not like it gives them FP above what they can normally have. But it does help reduce down time, as everyone can regain FP instead of bottle necking. As well as recharging the Druids massive lightning bolts. Or maybe giving energy to help maintain something. It seems very useful to me but not game breaking.
So you don't want me tring to teach it to them then? |
10-21-2012, 07:44 PM | #298 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
You can if you like, but they'll need Magery first to be able to cast it, and I doubt you guys will have that much down time.
Having the other party members do it at least takes up their turns in combat. It's not like you're hiring on a bunch of hirelings to use for FP.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
10-21-2012, 08:02 PM | #299 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell OOC
Scurra, has magery, check.
Elmaeth, has magery, check. Jorrik, has magery, check. Faenor, has magery, check. For some reason I'm not worried about them needing to buy magery. Two need it for class, I think, and two have it racially. And it will really help speed up healing and vigil casting and the other occasional thing. Though it'd take a goodly number of points to get their skill with it very high. But 8 or 9 should be good for out of combat purposes, I hope. |
10-21-2012, 08:07 PM | #300 | |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Hate to break it to you, but those two ain't stickin' around.
Quote:
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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welcome to hell |
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