Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-09-2011, 12:22 PM   #11
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by shawnhcorey View Post
Impressive. Have you checked out the combat cards from Steve Jackson Games? They're free.

Other resources are also available.
Thanks, I have checked out all that stuff and it is fantastic. I just seem to always miss something and thus redo most of the gaming aids ;)
Onkl is offline   Reply With Quote
Old 01-09-2011, 12:28 PM   #12
gmjasongurps
 
gmjasongurps's Avatar
 
Join Date: Apr 2005
Location: st louis mo
Default Re: Combat Maneuvers Cheat Sheet

thank you very much. this is nice.
will be using it in my game!
__________________
Dark Paths and Wandered Roads contains all session reports of my GURPS campaigns. Some have been running for multiple years. Check them out!
gmjasongurps is offline   Reply With Quote
Old 01-09-2011, 12:34 PM   #13
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by shawnhcorey View Post
Impressive. Have you checked out the combat cards from Steve Jackson Games? They're free.
Have these ever been updated? Last I checked they had none of the options from Martial Arts and they were missing quite a few of the ones from the Basic Set.
sir_pudding is offline   Reply With Quote
Old 01-09-2011, 01:06 PM   #14
shawnhcorey
 
shawnhcorey's Avatar
 
Join Date: Jun 2006
Location: The Great White North
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by sir_pudding View Post
Have these ever been updated? Last I checked they had none of the options from Martial Arts and they were missing quite a few of the ones from the Basic Set.
They are for the 4e. They seem up to date. Can you recall what they were missing?
__________________
How do you keep a fool busy? Turn upside down for answer.
˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ
shawnhcorey is offline   Reply With Quote
Old 01-09-2011, 01:32 PM   #15
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by shawnhcorey View Post
They are for the 4e. They seem up to date. Can you recall what they were missing?
First thing that comes to mind is a Shock Card.
Onkl is offline   Reply With Quote
Old 01-09-2011, 01:55 PM   #16
shawnhcorey
 
shawnhcorey's Avatar
 
Join Date: Jun 2006
Location: The Great White North
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by Onkl View Post
First thing that comes to mind is a Shock Card.
Well, there's two cards, Do Nothing (stunned) and Do Nothing (mental stunned), as well as Condition: Major Wound. Do these cover Shock?

I just check the Basic Set, Campaigns, and on page 419, Shock is described. I guess because it lasts only the next round, they didn't include a card for it.
__________________
How do you keep a fool busy? Turn upside down for answer.
˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ
shawnhcorey is offline   Reply With Quote
Old 01-09-2011, 02:19 PM   #17
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by shawnhcorey View Post
They are for the 4e. They seem up to date. Can you recall what they were missing?
As I said way back when:
Quote:
Originally Posted by sir_pudding View Post
Well, I finally got around to looking at the 4e combat cards and am suitably impressed but am I blind or are we missing cards for the following options:
  • Deceptive Attack
  • Rapid Strike
  • Flurry of Blows
  • Mighty Blow
  • Feverish Defense
As well as all of the options from GURPS Martial Arts, High-Tech and Gun-Fu. Committed Attack, Defensive Attack, Ranged Rapid Strikes and so on.
sir_pudding is offline   Reply With Quote
Old 01-09-2011, 03:46 PM   #18
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by Peter Knutsen View Post
Also, from a usability point of view, having the movement column out at the far right of the page is not good. I think it would be better to invent a shorthand for the various possible contents of the movement column (there can't be that many) and then have the movement column (taking up less horizontal space) appear before the description column.
Check it out, tried to incorporate the changes you suggested.

Updated to 1.2 ... also included a Rapid Fire Table
Combat Maneuvers Cheat Sheet 1.2

Last edited by Onkl; 01-09-2011 at 04:12 PM. Reason: Update to 1.2
Onkl is offline   Reply With Quote
Old 01-09-2011, 09:13 PM   #19
The Bearded One
 
Join Date: Feb 2008
Location: Virginia, USA
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by Onkl View Post
Check it out, tried to incorporate the changes you suggested.

Updated to 1.2 ... also included a Rapid Fire Table
Combat Maneuvers Cheat Sheet 1.2
That looks very nice. I'll see what my players think of it later this week.

-- The Bearded One
__________________
Current games
GM - G4e Drow War (Fantasy + Thaumatology)
GM - In Nomine: The Word (modified rules)
Player - G4e Sex Crossbows (Dungeon Fantasy)
Player - Deadlands
The Bearded One is offline   Reply With Quote
Old 01-10-2011, 01:09 AM   #20
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Combat Maneuvers Cheat Sheet

Nice sheet


Quote:
(All attacks safe explosions can be dodged)

Is this a typo though? I have been at work and am tired, but it reads wrong to me.

meant to say save? If so except would be better

Any IIRC explosions can be dodged in that you can take a step to move you away from the blast. Depending on your step you might get relatively far away.
lachimba is offline   Reply With Quote
Reply

Tags
combat, game aid, game aids

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.