02-06-2013, 02:04 PM | #1 | |
Join Date: Jan 2011
Location: Brasil
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Slam and Shield Rush rules broken!
As commented on Thread "Shield Slam rules in GURPS 4e - problems?" the Slam rules seems broken:
Quote:
How would the new shield rush deal with defenses or the wait manouver? |
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02-06-2013, 03:23 PM | #2 | |
Join Date: Nov 2009
Location: Oregon
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Re: Slam and Shield Rush rules broken!
Quote:
For exact numbers, you'll need to do some playtesting. Off the top of my head, triggering an unmodified DX roll for a slam dealing 1/3 HP damage feels appropriate, with a bonus / penalty for lower / higher relative damage. Last edited by vierasmarius; 02-06-2013 at 03:29 PM. |
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02-06-2013, 04:05 PM | #3 | |
Join Date: Aug 2004
Location: Salinas, CA
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Re: Slam and Shield Rush rules broken!
Quote:
I usually just revert to 3e rules - quick contest of ST, with modifiers - when a slam comes up in my current game. That's always semi-normal human vs. the same, though.
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- Bob GMing GURPS 4e, Shadowrun 5e, M&M 2e |
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02-06-2013, 04:12 PM | #4 | |
Join Date: Nov 2009
Location: Oregon
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Re: Slam and Shield Rush rules broken!
Quote:
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02-06-2013, 04:15 PM | #5 |
Join Date: May 2011
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Re: Slam and Shield Rush rules broken!
I submit that NFL players are good candidates for Hard to Subdue.
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02-06-2013, 04:22 PM | #6 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Slam and Shield Rush rules broken!
I've long thought some of this kind of damage would benefit by being reduced by a HT-based skill roll of some kind. So HT-based Games (American Football) roll might mitigate some level of this damage, based on MoS.
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02-06-2013, 04:26 PM | #7 |
Join Date: Nov 2009
Location: Oregon
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Re: Slam and Shield Rush rules broken!
Perhaps allow the Roll with Blow technique to default to HT-based Games in this case?
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02-06-2013, 04:36 PM | #8 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Slam and Shield Rush rules broken!
That smells like it's the right direction. I'll check the rule.
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02-06-2013, 05:08 PM | #9 |
Join Date: Aug 2004
Location: Salinas, CA
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Re: Slam and Shield Rush rules broken!
Technically, Roll with Blow is cinematic, so you might need the Unusual Training perk for realistic games.
The double knockback bit is probably a little much in some cases, at least for realistic games. Though if you reskin egregious amounts of knockback as "scrambles back before being hit and falling down", it might work for football QBs. :) But even high school players get knocked down, too, mostly don't seem to require heavy medical aid after every game, and ought not to have many points in skills, techniques, perks, etc. Hence, I wouldn't focus on fixing it solely for football players - they were just a handy (if slightly sad - 49ers fan, here) example of people who get knocked down a lot, without suffering that much damage. Maybe just use the effects of roll with blow: half damage, but check for falling down if rolled damage > 1/3 HP.
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- Bob GMing GURPS 4e, Shadowrun 5e, M&M 2e |
02-07-2013, 08:03 PM | #10 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Slam and Shield Rush rules broken!
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Tags |
houserules, rules, rush, shield, slam |
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