03-12-2008, 10:02 AM | #11 |
Join Date: Oct 2007
Location: Austin, TX
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Re: Magical Styles
From the context, I guess that "consonant" means colleges that mesh well with this order. Sort of like... constructive interference (is that a term?). It made me expect "prohibited" to be "dissonant", though.
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03-12-2008, 10:32 AM | #12 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: Magical Styles
Big edit: Had a whole bunch of stuff that, in retrospect, wasn't appropriate for this thread. I'll start a new one when I have enough material, and apologies to anyone I caused to read through four paragraphs of irrelevance.
I like Xenophile's stuff a lot, but I'm working more on what are basically different power sources (in Powers terms) than lenses for GURPS Magic. Last edited by transmetahuman; 03-12-2008 at 11:23 AM. |
03-12-2008, 12:34 PM | #13 | |
Join Date: Jan 2006
Location: Finland
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Re: Magical Styles
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I would assume that if these styles are in use you need at least an UB or somethign to learn spells outside the style(s) you'we practised. If one wants a bit more meaty backgorund than just "fantasy mage" one has to have some kind of explanation where the spells come from. |
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03-12-2008, 12:46 PM | #14 | |
Join Date: Feb 2007
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Re: Magical Styles
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http://wiki.rpg.net/index.php/The_Gift:Main_Page the spells listed for the styles are spells that must be mastered to complete apprenticeship, though any other spell may be learned. The point of taking one of the 31 listed magical styles is that being trained in a style is the only way to get magical training. (Well, with GM approval, a PC might be allowed to take an unlisted style, but the point is that you have to have been trained in a style to be a mage). In choosing a style, the player has to decide which style best helps the PC to gain the powers they desire and which style best situates the PC socially. Last edited by Greg 1; 03-12-2008 at 12:55 PM. |
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03-12-2008, 01:12 PM | #15 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Magical Styles
Remember that Martial Arts style costs all include a point for an implicit Style Familiarity perk. It would be necessary (and interesting!) to define this for magical styles. By analogy to fighting styles, the definition might look something like this:
Style Familiarity
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03-12-2008, 01:18 PM | #16 | |
Join Date: Jan 2006
Location: Finland
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Re: Magical Styles
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One could allow some kind of "adept" status - say an UB that costs 20-(the_base cost_of_the_style) - that requires sufficient knowledge in a style (at least a point in all the skills & spells listed??) and allows learning any other spells. As any "adept" could learn any spells it would make sense for the style cost + adept cost to be equal regardles of the style - naturally starting PCs would not usually start as adepts.. Normally "mage" in GURPS refers to somebody with magery - wich is more or less innate ability. But of course spells can be studied even if you dont have magery - you just cant use them in normal mana - but still it would be bit strange hawing to study a list of spells to become a "mage" .. It makes sense tough that some traditions would requirte a mage to learn a list of skills & spells before letting them to their library to study whatever they want there. But to me it seems the Xenophiles styles here are essentially UBs that allow learning the skills & spells listed under them - and learning magic outside them would require a separate UB. |
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03-12-2008, 01:34 PM | #17 | ||||||
Join Date: Feb 2007
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Re: Magical Styles
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Certainly, a single advantage wouldn't work, since the different groups of mages have different requirements for graduation with different point costs, ranging from 21 points to be a mage of House Crane Flying, the Paulites, Sacred Chalice or the Silver Mirror School to 33 points to be a mage of House Burning Stone. Arguably, the word "style" is inappropriate, since unlike Martial Arts styles, there is no style familiarity and no techniques. I take it though that nothing massive hangs on that. There are various schools of magic to choose from, just as there are various schools of combat for the martial artist to choose from. Quote:
A "mage" in the GURPS rules does just mean someone with magery. I was making a distinction between an apprentice mage and a mage, where the apprentice is still in training and the mage is considered to have qualified. Quote:
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Last edited by Greg 1; 03-12-2008 at 01:55 PM. |
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03-12-2008, 01:37 PM | #18 | |
Join Date: Feb 2007
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Re: Magical Styles
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03-12-2008, 01:52 PM | #19 | |
Join Date: Jan 2006
Location: Finland
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Re: Magical Styles
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Of course if all the PCs are mages it doesn't really matter - but if you had non-mage PCs too or even wanted to balance non-mage allies and mage allies 20pt - on top of the magery - for acces to any spell might not be too much. |
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03-12-2008, 01:58 PM | #20 | |
Join Date: Feb 2007
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Re: Magical Styles
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Last edited by Greg 1; 03-12-2008 at 02:11 PM. |
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Tags |
magic, magical styles |
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