11-03-2020, 05:51 AM | #1 |
MIB
Join Date: Aug 2004
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Swing vs Thrust?
I was wondering if there are any rules that dictate when you can use a thrust versus a swing in melee combat. This assumes a weapon has both swing and thrust modes.
My gut feeling is it depends on the situation. For example, if the character is in a tight tunnel, they can thrust their sword but not swing.
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11-03-2020, 07:38 AM | #2 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Swing vs Thrust?
GURPS Underground Adventures (p. 12), "Fighting in Confined Spaces" discusses this very topic.
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11-03-2020, 12:34 PM | #3 |
Join Date: Feb 2005
Location: Panama
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Re: Swing vs Thrust?
but without having to buy a pdf (not that it is a bad buy, it is great, but you don't need to for this alone)...
The GM is the one that must decide if the character can or can not swing a weapon. Otherwise it is the player choice, as long as there is space you can. Some weapons may need more space (two haded sword, halberds, etc) others may swing even in tight spaces (large knifes). So it is a GM call if there is enough space. As long as you are consistent everything will be great, so if the player can't swing in a corridor but the enemies can't ether you are doing it right. |
11-03-2020, 12:43 PM | #4 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Swing vs Thrust?
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11-03-2020, 01:12 PM | #5 | |
Join Date: Aug 2018
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Re: Swing vs Thrust?
and a tasty read
Quote:
If we don't work that into existing attack rules (for example: assume for simplicity that all thrusts involve less than 2 feet of forward/back movement, assume all swings involve less than 2 feet of left/right or up/down movement) then maybe we could give some kind of bonus to damage for weapon attacks that do give more exaggerated movement, as that's a greater distance to build up momentum. |
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11-03-2020, 01:35 PM | #6 |
Join Date: Feb 2005
Location: Panama
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Re: Swing vs Thrust?
I think, if more detailed rules are needed maybe looking at GURPS Underground Adventures is the way to go.
Otherwise using the Bad Footing (-2) and Wild Swing (-4) as guidelines of bad strikes is one way you can do it. you can swing with no trouble, you have some restricted space (-2), you are in a cramped space (-4) or you can't strike a swing here.You may even give some modifiers to defenses for the same reasons, less space for footwork (so -1 or -2 to parry and dodge). It varies from weapon to weapon too. A halberd may need height but not side space (at least for the 3 hex reach swing, I can see a 1 hex reach side swing while holding the halberd at about the middle). But a sword may swing if you have a low ceiling but enough space to the sides or high ceiling and no side space. You should also limit swings (or have some penalties) if you are in a cramped formation with fellow characters. Or simply play it simple for the sake of the game. |
11-03-2020, 05:01 PM | #7 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Swing vs Thrust?
A few thoughts on situations:
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