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Old 09-18-2017, 02:51 PM   #1
Andrew Hackard
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Default Play report - Draft, 9/18/17

We held an eight-person draft this afternoon in the office.

After we all built our decks, we paired off and squared off. Because we were both slammed with other things, I was only able to play one game against CEO Phil Reed. I am pleased to report that after a hard-fought battle, I emerged victorious.

Drafting was an interesting experience. Turns out, if all the other jerks at the table take good monsters before you can see them, it can make for a challenging game. I ended up building a "spill and kill" deck that was designed to chip away at Phil's cards until he ran out of cards to draw. I also had several healing effects to keep me alive until I could whittle Phil's deck down to zero. It helped that I did some hefty damage to Phil early, so he was hesitant to bluff too often lest he end up killing himself in the process.

My deck certainly wasn't the most efficient build it could have been, but I learned some things both about the CCG and about drafting, and I have every confidence that future decks will be better.

And I *did* win, so I clearly didn't screw up too badly!
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Old 09-18-2017, 05:58 PM   #2
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Default Re: Play report - Draft, 9/18/17

Cool, were the cards used the ones we'll be seeing in February? Is that even decided and planned out yet?
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Old 09-18-2017, 06:55 PM   #3
Andrew Hackard
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Default Re: Play report - Draft, 9/18/17

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Originally Posted by JMason View Post
Cool, were the cards used the ones we'll be seeing in February? Is that even decided and planned out yet?
Yes, these were all cards from the core release in February.

And I should mention that my deck could have gone screaming down in flames against someone with a more aggressive drafting strategy and who was more willing to bluff. It happened to work very well in this game, but I'm pretty sure it wouldn't have ended so well for me against a couple of the other decks I saw being played.

But that's the fun of deck building, right?
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Old 09-21-2017, 11:35 AM   #4
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Default Re: Play report - Draft, 9/18/17

So, in drafting the Munchkin CCG 8 is the recommended play environment? also how many packs do you draft?
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Old 09-21-2017, 11:58 AM   #5
Andrew Hackard
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Default Re: Play report - Draft, 9/18/17

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Originally Posted by Putney View Post
So, in drafting the Munchkin CCG 8 is the recommended play environment?
It's what we tried because it's a "typical" draft pod for many other CCGs. It seemed to work pretty well.

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Originally Posted by Putney View Post
also how many packs do you draft?
Four. That gives you a total of 48 cards from which you build a 30-card deck.

I will say that after having played with the starters and a handful of constructed decks, drafting is a VERY different experience in the CCG. There are some card combos that you just can't use with constructed decks.
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Old 09-21-2017, 08:05 PM   #6
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Default Re: Play report - Draft, 9/18/17

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Originally Posted by Andrew Hackard View Post
I will say that after having played with the starters and a handful of constructed decks, drafting is a VERY different experience in the CCG. There are some card combos that you just can't use with constructed decks.
Good. Different styles of play should require different strategies.
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