05-21-2019, 06:09 AM | #21 | |
Join Date: Sep 2007
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Re: Skill level of an automated sentry gun?
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A fictional sentry gun might well have any number of modes of operation from manual human remote control to requires-approval-per-target to auto-skip-questionable-IDs to kill-everything-that-moves. |
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05-21-2019, 06:20 AM | #22 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Skill level of an automated sentry gun?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-21-2019, 06:23 AM | #23 |
Join Date: Sep 2007
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Re: Skill level of an automated sentry gun?
The Block 1B CIWS adds (along with that human interface) an infrared sensor for those targets. Still not perfect, but I suspect the human is there because it's so much more likely that you'll have friendly or civilian boats and helicopters around than you will objects travelling at anti-ship missile velocities on intercept courses with the ship. Plus those categories of target are slower, so there's more luxury of time to decide whether or not to let the thing blow up that speedboat.
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05-21-2019, 07:12 AM | #24 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Skill level of an automated sentry gun?
I agree. This seems like the way to go to design a "sentry gun" that can recognize targets and fire on its own. This way you get a strength score that can tell you how strong the motors are and give you a basis for hit points and weight. You get a DX score that you can base the physical skills on. You get an IQ score and Perception score that provide a basis for understanding commands; recognizing targets; picking correct targets; and so on. You get a HT score to roll against to see when it stops functioning. You can pick advantages and disadvantages that make it into a robot, and potentially give it different kinds of sensors. The only thing missing I think is a translation to how expensive it would be, but you could pick what you think is a fair price for your setting easily enough.
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05-21-2019, 07:55 AM | #25 | |
Join Date: May 2019
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Re: Skill level of an automated sentry gun?
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05-21-2019, 08:08 AM | #26 |
Join Date: Sep 2007
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Re: Skill level of an automated sentry gun?
On the bright side, you'll be able to power your laser weapons with fusion, since that's pretty much the same timescale away...
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05-21-2019, 10:04 AM | #27 |
Join Date: Jul 2006
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Re: Skill level of an automated sentry gun?
I think they were trying to sell the MetalStorm concept weapons as point defence at one point, based on the fact that their theoretical cyclic rate is immense
effectively giving them the capacity to put a wall of projectiles in the way of the missile.
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05-21-2019, 01:11 PM | #28 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Skill level of an automated sentry gun?
To be fair, I started with the 64mm mortar box from UT as the basis for an anti-missile system.
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05-21-2019, 09:59 PM | #29 |
Join Date: Feb 2016
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Re: Skill level of an automated sentry gun?
The difficulty of shooting down fast missiles is one of the reasons why research continues into coilguns, lasers, and railguns. Hypothetically, a coilgun could fire thousands of rounds per second, at 1 km/s, giving even a 10 gram object 5 kJ of energy. Of course, there is nothing reliable yet.
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05-22-2019, 03:45 AM | #30 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Skill level of an automated sentry gun?
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