07-08-2018, 03:52 AM | #21 | |
Banned
Join Date: Mar 2018
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Re: New Skills
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It is those people I am concerned about with the inclusion of such a talent at such low IQ and cost. If I was forced to include it in the rules-set, I would make the talent reflect *years* of specialized training, and seriously raise the IQ requirement *and* the cost - so it would be very rare among members of an adventure party. JK |
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07-08-2018, 04:00 AM | #22 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: New Skills
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07-08-2018, 04:03 AM | #23 |
Join Date: May 2018
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Re: New Skills
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07-08-2018, 04:29 AM | #24 |
Join Date: Jan 2018
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Re: New Skills
First aid.
It costs only one point, level 9. works as a "minor physicker" Heals one point and works even without any medical equipment making a 3d/DX. The Physicker talent costs 1 if the Character already has First Aid. Also I love the idea of a sort of "level two" for many talents that come only in one version without a reason: silent movement II climbing II Acrobatics II tracking II woodsman II spying II chemist II alchemy II mathematician II the first three should have an high DX (15?) as prerequisite finally I'm in the camp of who thinks that a "quick draw" talent is not that useful for playing and combat balance. |
07-08-2018, 04:51 AM | #25 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: New Skills
Navigation would be useful.
Also, since we have Tactics (maybe it would sound better as Tactician?) and Strategist as a skill progression, how about we include a level above Captain, call it Commodore and Admiral, that would allow a +2 on initiative and include the ability to command a fleet? |
07-08-2018, 04:55 AM | #26 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: New Skills
I would think those would be included as a perk of having a job.
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07-08-2018, 04:59 AM | #27 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: New Skills
Artillery, for the use of VERY large crossbows (ballista) and other siege weapons, even if we don't have rules for them yet.
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07-08-2018, 05:07 AM | #28 | |
Join Date: May 2018
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Re: New Skills
Quote:
I wasn't thinking just simple membership, I was thinking ranking membership -- I'll edit the post for that. Ranking membership in an influential organization should cost at least 1 talent point to represent the work it takes to get there. What you say makes sense with the current rules, where the only thing social talents can do, mechanically, is affect a reaction roll. Social talents in the RAW are very weak sauce. Many of the talents I listed only make sense if there are contest rules and SJ did say that we need them: |
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07-08-2018, 05:09 AM | #29 |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: New Skills
Marine, gives a +1 to adjDX while fighting aboard ship.
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07-08-2018, 05:11 AM | #30 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: New Skills
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