07-19-2015, 10:02 AM | #101 |
Join Date: Feb 2009
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Re: [Combat]: Do you bow, bro?
You probably arent starting off with a 160-200lb or whatever warbow when you start your training to become an archer, you start with lesser bows and move up
Also, bows are not indestructible and immune to wear. Bows break down like anything else when you fire 1000s upon 1000s of shots as the bow flexes through various states of tension and back again (parts of guns also wear out if they are used enough, but, guns have many parts, so the gun can stay 'this gun' in the Ship of Perseus fashion as it gets different new parts at different times) So I still don't find it particularly likely in a 'realistic' campaign (though admittedly, the chances of me running a realistic campaign are somewhere between slim to none, so I'm not to worried about it) I won't prevent people from taking Weapon Bond, but it does offend my sensibilities a bit in many cases |
07-19-2015, 10:10 AM | #102 | ||
Join Date: Jul 2008
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Re: [Combat]: Do you bow, bro?
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I'm not sure why you think that's a point against taking weapon bond with your bow, though. You just take the Bond with a bow that's actually relevant to the game. Quote:
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07-19-2015, 11:52 AM | #103 | |
Join Date: Apr 2010
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Re: [Combat]: Do you bow, bro?
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Practically speaking, take say your typical Viking warrior. He's a utility infielder, using a shield for rushes and bashes, an axe for throwing, a spear in the shield wall, and a shortsword or long knife for close combat in the press, and is adept with some wrestling and brawling moves too. Not a good candidate for weapon bond. But then take a samurai. I know samurai used a variety of weapons including bows. But this samurai is a sword specialist, devoted to mastering and using his katana. He should take weapon bond. Ditto a master fencer. (Arya Stark, not a master, still probably has weapon bond--and sig grear--for Needle.) |
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07-19-2015, 11:55 AM | #104 |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Combat]: Do you bow, bro?
You'll replace springs and striking pins, sure, but 95% of the gun is going to last for decades. My brother has a 1922 Browning Auto-5 that he inherited from our great-grandfater and it still has the original receiver, barrel, foregrip, and stock. My brother still goes shooting with it regularly.
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07-19-2015, 01:12 PM | #105 | |
Join Date: Jan 2010
Location: Brighton
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Re: [Combat]: Do you bow, bro?
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07-19-2015, 02:00 PM | #106 | |
Join Date: May 2007
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Re: [Combat]: Do you bow, bro?
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Real case -- c. 1973 there was an undercover LEO trying to get a drug dealer to say something to get the latter indicted. Drug dealer discovers LEO is wearing a wire. Both pull out their handguns (a Chief's Special for the LEO, a pot-metal .25 ACP for the drug guy) and empty them at each other. Range: 3 feet. No grappling or parries with arms -- just shooting. Total shots fired -- 11. Total hits -- one (1). Fortunately for the LEO he hit and the drug dealer was sufficiently wounded not to fight any more -- or reload. Another case -- I witnessed two guys shooting at each other (paintball) at an identical range. Now a paintball gun isn't a high-accuracy weapon but its practical accuracy to hit a standing human at 3 feet is about that of an Olympic target weapon -- just fine. Both shots missed. Note -- while both shooters were excited no mortal threat was involved. So it happens more than you would think. Last edited by fredtheobviouspseudonym; 07-19-2015 at 02:06 PM. |
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07-19-2015, 03:34 PM | #107 |
Join Date: Feb 2014
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Re: [Combat]: Do you bow, bro?
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07-19-2015, 04:08 PM | #108 |
Join Date: Apr 2005
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Re: [Combat]: Do you bow, bro?
There are probably hundreds of videos available of people shooting with abysmal accuracy, even when nobody is shooting back. Especially with criminals who likely have only default skill level. People see something that's easy to do in calm, non-confrontational situations, assume it's going to be just as easy in stressful situations, and then find out just how wrong they are.
It's especially bad with default shooters. They're scary, and it's the kind of scary where even standing well behind them doesn't necessarily help. I've seen an inexperienced shooter attempt a "can't miss" shot with a shotgun against a decent-sized tree maybe 15 feet away, with all the time in the world to aim. She did manage to hit the tree... about ten feet above her actual target. If she shot at a person six feet away, she would have missed. I think my favorite example of missing a "can't miss" target, though, was a video I saw of someone attempting to kill a bus driver. Now, the driver was sitting, buckled in. He couldn't move. The guy came up to the doorway, pointed his gun at the driver with the muzzle less than three feet from his target, and fired several times. Not a single round hit. Hell, people miss shots when firing into crowds. Missing close-range shots isn't unusual. |
07-19-2015, 04:13 PM | #109 | |
Join Date: Oct 2004
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Re: [Combat]: Do you bow, bro?
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Thank you! Did you use a program or spreadsheet?
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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07-19-2015, 04:15 PM | #110 | |
Join Date: Oct 2004
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Re: [Combat]: Do you bow, bro?
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My speech sind year. GURPS needs better consolidation of rules. And, if required, more redundancy - write that sentence everywhere, where it is need - or make sure that all rules are building blocks and that sit near each other. My favorites: 1) Slam Attack or Collision Damage - you need literaly hours to solve that. 2) Large Scale damage - from fire ... you will not be able to solve that.
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
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