01-16-2012, 07:22 PM | #11 | |
Join Date: Aug 2004
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Re: [DF] Big Bad Wolf
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01-16-2012, 07:26 PM | #12 | |
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Re: [DF] Big Bad Wolf
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I really hate that I can't use unarmed 'monsters' in DF.... I get really bored of having to use Orcs as monsters just because they have Parry and Block scores. I allow this advantage to all NPC Monsters and DF Allies. PCs have to live without it, because I haven't figured out how to keep Judo Throws and Arm Locks from becoming imbalancing with it present. |
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01-16-2012, 08:27 PM | #13 |
Join Date: Oct 2004
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Re: [DF] Big Bad Wolf
Agreed. Thus you need Perk (Rules Exemption): Unarmed attacks are treated as weapons for melee combat purposes.
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01-16-2012, 08:29 PM | #14 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [DF] Big Bad Wolf
Umm given there is an advantage to turn you limbs into Strikers, That ISN'T a valid use of that perk.
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01-16-2012, 08:47 PM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Big Bad Wolf
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01-16-2012, 09:05 PM | #16 |
Join Date: Dec 2006
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Re: [DF] Big Bad Wolf
Regeneration+super high HP+high ground move with instant acceleration can make for a quite effective attack.
unkillable 2 to represent a lifetime of invulnerability potions actually making something invulnerable. Discrimatory hearing and smell give it good detecting abilities. dark vision for 'better then wolf' night eyes The ability to create a shroud of darkness to hunt with that discriminatory hearing and smell could give enemies -10 to defence for being in total darkness while the wolf suffers nothing. |
01-16-2012, 09:20 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [DF] Big Bad Wolf
There's nothing stopping the GM from downgrading a PC's Ally advantage rather than increasing the ally.
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01-16-2012, 09:26 PM | #18 |
Join Date: Oct 2004
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Re: [DF] Big Bad Wolf
No, I don't think a striker is the right build for a claw on a hand. According to MA, that's more for hitting with a forehead or something. It may a be a stretch to use a Rule Exemption, but it's really up to the GM to allow such a thing anyway.
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01-16-2012, 09:26 PM | #19 |
Join Date: Feb 2009
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Re: [DF] Big Bad Wolf
Well, the potential two DMs for this character are both sold on the Big Bad Wolf concept (in fact, was one of them who suggested it), so the 450 weight class wolf is good
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01-16-2012, 09:49 PM | #20 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [DF] Big Bad Wolf
Got read MA. p47 Striker (Limb)
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Tags |
dungeon fantasy, statting |
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