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Old 01-16-2012, 07:22 PM   #11
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Default Re: [DF] Big Bad Wolf

Quote:
Originally Posted by Kalzazz
The Timber Wolf model from allies is a 187pt weight class critter

Any idea what a 450pt weight class wolf would look like?
Maybe something like the Wolf form of the Werewolf from Monster Hunters 3, but smarter.
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Old 01-16-2012, 07:26 PM   #12
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Default Re: [DF] Big Bad Wolf

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Originally Posted by Toadkiller_Dog View Post
I'm curious how effective it is in combat. I find that most unarmed attackers are dogmeat in fantasy games. They attack, get parried, the defender makes his roll and gets in his free damage. They tend to get hacked up on the armed character's turn and on then on their turn when they try to attack.

Of course they can use Deceptive Attack, Feint, flanking, etc. but generally there is a steady chance of effectively self-inflicted injury.

So how does your 500 point wolf avoid that?
Personally, I just allow a 30 point advantage "Unarmed Combat Mastery", which grants immunity to injury-by-parry, to prevent just these scenarios.

I really hate that I can't use unarmed 'monsters' in DF.... I get really bored of having to use Orcs as monsters just because they have Parry and Block scores.

I allow this advantage to all NPC Monsters and DF Allies. PCs have to live without it, because I haven't figured out how to keep Judo Throws and Arm Locks from becoming imbalancing with it present.
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Old 01-16-2012, 08:27 PM   #13
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Default Re: [DF] Big Bad Wolf

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They tend to get hacked up on the armed character's turn and on then on their turn when they try to attack.
Agreed. Thus you need Perk (Rules Exemption): Unarmed attacks are treated as weapons for melee combat purposes.
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Old 01-16-2012, 08:29 PM   #14
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Default Re: [DF] Big Bad Wolf

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Agreed. Thus you need Perk (Rules Exemption): Unarmed attacks are treated as weapons for melee combat purposes.
Umm given there is an advantage to turn you limbs into Strikers, That ISN'T a valid use of that perk.
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Old 01-16-2012, 08:47 PM   #15
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Default Re: [DF] Big Bad Wolf

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Originally Posted by Toadkiller_Dog View Post
They attack, get parried, the defender makes his roll and gets in his free damage. They tend to get hacked up on the armed character's turn and on then on their turn when they try to attack.
I thought you had house ruled this to half damage or something?
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Old 01-16-2012, 09:05 PM   #16
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Default Re: [DF] Big Bad Wolf

Regeneration+super high HP+high ground move with instant acceleration can make for a quite effective attack.

unkillable 2 to represent a lifetime of invulnerability potions actually making something invulnerable.

Discrimatory hearing and smell give it good detecting abilities.

dark vision for 'better then wolf' night eyes

The ability to create a shroud of darkness to hunt with that discriminatory hearing and smell could give enemies -10 to defence for being in total darkness while the wolf suffers nothing.
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Old 01-16-2012, 09:20 PM   #17
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Default Re: [DF] Big Bad Wolf

There's nothing stopping the GM from downgrading a PC's Ally advantage rather than increasing the ally.
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Old 01-16-2012, 09:26 PM   #18
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Default Re: [DF] Big Bad Wolf

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Originally Posted by roguebfl View Post
Umm given there is an advantage to turn you limbs into Strikers, That ISN'T a valid use of that perk.
No, I don't think a striker is the right build for a claw on a hand. According to MA, that's more for hitting with a forehead or something. It may a be a stretch to use a Rule Exemption, but it's really up to the GM to allow such a thing anyway.
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Old 01-16-2012, 09:26 PM   #19
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Default Re: [DF] Big Bad Wolf

Well, the potential two DMs for this character are both sold on the Big Bad Wolf concept (in fact, was one of them who suggested it), so the 450 weight class wolf is good
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Old 01-16-2012, 09:49 PM   #20
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Default Re: [DF] Big Bad Wolf

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No, I don't think a striker is the right build for a claw on a hand. According to MA, that's more for hitting with a forehead or something. It may a be a stretch to use a Rule Exemption, but it's really up to the GM to allow such a thing anyway.
Got read MA. p47 Striker (Limb)
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